03
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JeffJeff's Bizarre Adventure
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Game » consists of 9 releases. Released Jun 10, 2022
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
SpeedTree is a software toolkit that generates realistic forests on the fly.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
A young woman or girl who is charmingly naive or unsophisticated, and generally very innocent and pure-hearted. How long she lasts and how well she holds onto her innocence are generally good ways of gauging how dark or cynical a work is.
A gameplay mechanic where the player must make narrative decisions or dialogue choices in real-time, within a certain time limit, with their choice (or lack thereof) affecting the plot. Timed decisions are essentially a form of QTEs (quick-time events), but differ in the sense that they affect the narrative outcome.
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