@Apparatus_Unearth said:
No way is it overrated. It's a landmark game for storytelling that I think we'll look back on and talk about how great it was.
Agreed. It's not perfect but none of my favorite games really are.
Red Dead is my game of the generation and a decent amount of it (almost all of Mexico) was kind of bad. But what it did right it did RIGHT. The same applies here.
As to puzzles, it doesn't get any simpler for an adventure game. I don't get the complaint.
@Rasmoss said:
@Klei said:
I think TWD is definitely overrated, but for one reason.
Simply put; people just magically discovered the adventure games and think Walking Dead is the crème de la crème of storytelling and character development. They're totally wrong. TWD is a great game, but a rather poor adventure/point'n'click. It's an interactive story, and that's it. There's very little gameplay/puzzles the further you progress in it. Also, adventure games have been around since nearly 30 years and a lot of them have gigantic stories filled with incredible characters.
Games like Day of the Tentacle, Full Throttle, Grim Fandango, Monkey Island and so on. They've always been around. But now, since one of them has zombies in it, now the genre is getting some attention.
Sorry, but this is a load of horseshit. None of those games have the dramatic ambitions of the Walking Dead. They're comedies, and very funny, but to go for the kind of dramatic weight TWD attempts is in many ways harder. Also TWD is not heavy on traditional adventure game puzzles, but puts character interaction and moral choices front and center. The Lucasarts adventures were funny but looking back the puzzles were often obtuse and terrible.
Yeah I've played all your major adventure games just about and none had this level of emotional response. No games at all do. I think Grim Fandango was quite great though at having some drama as well, but not to this level. One of my big annoyances is people who like adventure games now lashing out against Walking Dead because they think it's getting too much credit, more so than other games in the genre. You should be holding this game up for elevating the profile of the genre and being a great adventure game. It's sad.
Zombies has shit all to do with it as well. I hate zombies by this point, they are tired as fuck, but I loved the game. That's just not what it's about at all.
@zombie2011 said:
@Maajin said:
@zombie2011 said:
@Maajin said:
@zombie2011 said:
I didn't like the game because I felt all my decisions meant nothing.
For example I was nice to Lilly the entire time and took her side over Kenny's the entire time, then that thing happens but I forgave her then she just takes off. Now i'm stuck with Kenny the guy I've been mean to, it just didn't make sense to me.
So what you're saying is: as long as you're nice to someone they will never be able to treat you like shit and stab you in the back. Sounds reasonable.
when did I say that?
I guess when you said it didn't make sense to you when Lilly took off after you were nice to her and took her side over Kenny's.
The point I was making is why give me a choice to side with two different people when they scripted a sequence in the game that would screw the player over if they sided with the "wrong" person.
Not sure where you're pulling this if your nice to someone they can't stab you In the back nonsense from.
It's kind of what you're saying.
What's awesome about that sequence to me is that it wasn't predictable in the "choice in games" way we see nowadays. I find these "choice" situations boring a lot of times because I can see totally how they will play out. I choose A or B and everything goes according to A or B.
This game said fuck that, this is happening, and toyed with you while doing that, and I was totally taken back. It totally fucked with people's idea of formulaic choice in games (to the point where they thought they could save Carly or Doug) and that is really great stuff. "Carly will remember that" is one of the best moments of the year for sure, even more so maybe than the moment itself, because it just so blatantly is fucking with you.
In real life, you don't get to choose and alter how everything plays out. Sometimes, something is going to happen no matter what you do. I do feel that Season 2 needs a bit more choice altering the plot but I don't think it need too much more. Your choice alters character interaction, and that's a huge part of this game.
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