I find that to be quite a shame. Witcher 3 just has a ridiculous amount of incredibly well-detailed, well-written content. If it's not your thing, I totally get it, there are games I've played that most people have loved and I'm just like "eh" (How do you people not find Red Dead Redemption boring as hell after ten hours?). But man, you just can't undersell how much quality stuff there is to see and do in The Witcher 3. This doesn't mean that the game is without issues (large portions of the second act, especially everything having to do with Dandelion, are just terribly paced), but there's so much going for the game. Stopping at or right after the griffin is selling the game a little short. Don't think that you have to do everything in the game - basically, you really only have to do the main quest, and you should probably also do any sidequests that spin off of the main quest if you're to finish it. But that's kinda missing the point of what makes it so special.
As far as the controls go, I played it at launch. I thought they felt funny at first but I got used to them rather quickly and didn't have much trouble with the griffin at the beginning of the game. The combat controls were always perfect as far as I was concerned, it was general movement outside of combat that was problematic. They tried to give Geralt a feeling of weight, instead of the overly digital-feeling movement he had in Witcher 2. It didn't feel too far off from controlling a modern Rockstar game, what with their reluctance to let you turn on a dime and all. Anyway, there's an alternative controls option in there now that makes it feel more... responsive, I guess? It feels closer to Witcher 2's more "digital" movement, although it's still something of a middle ground. You also always walk when indoors now with the option to run, which is something that I wanted as soon as the game came out.
The Giantbomb crew have never really been fans of fantasy RPG's, though. Vinny likes them, Rorie likes them, but generally the guys seem like they would rather be off playing something strange and arcade-y than something that's going to inspire power metal albums fifteen years from now.
All of this said, I haven't played MGS V and I don't really want to. I played a little bit of Ground Zeroes, just enough to remind me that I generally want as little to do with stealth games as possible. I still might get it - even if I think I won't like it, something in me wants to know what's up and I'm always willing to give a highly-praised game the good ol' college try. But if that happens, it won't be until sometime next year.
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