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    Tomb Raider

    Game » consists of 22 releases. Released Mar 05, 2013

    A young and inexperienced Lara Croft is shipwrecked on a mysterious island in this reboot of the beloved action adventure franchise, which departs from the mood of prior games in the series.

    dimsey's Tomb Raider (Xbox 360) review

    Avatar image for dimsey

    A pretty good slice of action/adventure gaming and a great way to kick off the franchises reboot.

    The Rad

    • Good balance of combat, puzzle solving and platforming.
    • Good characterization, voice acting.
    • Great visuals.

    The Bad

    • Unnecessary multiplayer.
    • Open world and survival aspects severely downplayed.

    Tomb Raider is one of those franchises that I don’t have a lot of experience with. When I was a kid I played the first game, but never got anywhere. Of course I’ve seen the movies, but the only Tomb Raider game prior to now that I’d played to completion was Legends. And that was pretty good in it’s own right.

    I’m not entirely sure Tomb Raider needed rebooting but regardless of necessity, the game still turned out pretty great.

    You could say that it borrows liberally from the Uncharted games, but then on the outset you’d have said Uncharted borrowed a lot from Tomb Raider - so fair’s fair. That and the 360 doesn’t really have anything comparable to Uncharted aside from Tomb Raider, so more of that is not entirely unwelcome.

    The early previews implied that this would be an open world game with a heavy focus on survival. In my mind this conjured images of being somehow akin to UnReal World. Alas the world isn’t so open and survival is more a theme than a basis for any gameplay mechanics.

    I mean you CAN hunt animals, but only for scrap that you’ll use to upgrade your weapons - the game doesn’t go as far as requiring you to eat or anything. This makes it more accessible but I’ve gotta say I’m a bit disappointed they didn’t take the risk of going further down that route.

    And the world isn’t as open as you might want, in fact it’s rather linear.

    It’s somewhat Metroid-vaniaesque in that throughout the game you’ll get new tools or weapons that you’ll need to backtrack a bit to use to access previously inaccessible areas.

    And the game does offer you incentive to explore in the form of a variety of collectibles such as relics or diaries, which flesh out the games characters and story. But while there’s a little room to explore, it’s not as much as I’d have hoped.

    It’s easy to belly-ache about what the game isn’t, but that doesn’t take away from what it is. And that’s a pretty fantastic action-adventure game.

    4/5

    Other reviews for Tomb Raider (Xbox 360)

      Breaking my Suspension of Disbelief with Lara Croft 0

      We can almost assume that everybody knows by now that cut-scene bullets are the real deal, they cause pain and/or death and lead to "real life" repercussions in the game world that we are experiencing. Think Aries in Final Fantasy VII, your protagonist in Fallout 3 or any of the Modern Warfare games for evidence of thisCut-scenes need to have this power in order to bring some real consequence to the loop holes of conventional gaming mechanics; we can accept that our protagonist can take several...

      1 out of 1 found this review helpful.

      Lara's reboot brings fun gameplay, great graphics and solid story to the Tomb Raider franchise. 0

      Crystal Dynamic’s latest Tomb Raider offering is a complete reboot on the series, and attempts to create a more gritty and realistic world for, and character in, Lara Croft. The story starts you off on a ship, on your way to your first adventure as a fresh-faced, naive to the dangers of the world Lara. Naturally, things go wrong and Lara finds herself trapped on a remote and mysterious island, forced to learn quickly as she desperately fights for her life.Lara starts out with a bow, but graduall...

      1 out of 1 found this review helpful.

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