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Game » consists of 5 releases. Released Mar 23, 2012
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A game mechanic in which you can interact with another country/civilization. Usually games allow you to declare war, offer peace, trade, etc. using diplomacy.
Games that include a simulated economy which the player(s) can affect.
The feudal period of Japanese history, which was dominated by powerful regional families holding large areas of land (daimyo) and military warlords (shogun), between 1185 and 1603 AD.
A female entertainer skilled in traditional Japanese music and dance.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Some games will give the player hints and tips on how to play while the game loads.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
The extraction of valuable minerals from the earth.
The mental and emotional condition (confidence, doubt) of an individual or group with regard to the function or tasks at hand.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Combat based on organic (or similarly functioning) mounts. This can include melee or ranged attacks from horseback.
PC games that support the use of two or more monitors.
Two or more characters are featured on the game's box art.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Some games bought at physical stores and online retailers can be activated on Steam using its CD key. Some come with compulsory Steam activation, while for others it is optional.
A battle manoeuvre where a combat unit escapes the conflict.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
The hindrance of an operation and destruction of property.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
The military dictators of Japan for nearly 700 years, until the great "opening" and Westernization of the country in 1868. Famous shogun include Minamoto no Yoritomo (the first true shogun) and Tokugawa Ieyasu, whose ascension marked the end of the Sengoku (Warring States) Period.
The assault on a city, or classically a castle, by an opposing force with intentions of conquest or pillaging. This is commonly accompanied by siege weaponry.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
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