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Classic form of numbering that gives things a more regal feel.
Monarchs and their families.
The hindrance of an operation and destruction of property.
Whether searching for loot as a pirate, or attacking enemy ships in the navy, there is nothing quite like sailing the seas.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
Shift Queuing is the act of Queuing up a sequence of actions in an RTS by holding the Shift key and selecting multiple actions/movements in sequence, which are then carried out in order. This is done to maximize efficiency while minimizing Micromanagement and allowing the player to focus his attention on combat or other important things.
The military dictators of Japan for nearly 700 years, until the great "opening" and Westernization of the country in 1868. Famous shogun include Minamoto no Yoritomo (the first true shogun) and Tokugawa Ieyasu, whose ascension marked the end of the Sengoku (Warring States) Period.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
The assault on a city, or classically a castle, by an opposing force with intentions of conquest or pillaging. This is commonly accompanied by siege weaponry.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
Any person that is in an Army.
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
SpeedTree is a software toolkit that generates realistic forests on the fly.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Steam Cloud is a built in feature in some Steam games, it synchronizes game saves, settings and other data to the internet for access from any computer that has Steam installed.
Built in feature of some of the Steam games. Saves players high scores online and allows them to be compared to other players scores.
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
A website where you can submit, find, rate, and download new content and modifications for some Steam games.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
A Fencer; a person who fights with a sword. Swordsmen are common in medieval strategy games.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
The Crusades were a series of Medieval wars waged by European Christian armies under the authority of the Pope against Islamic nations in the Holy Land. They lasted several centuries and are featured in numerous games.
Games that feature you starting out in, or somehow getting to and exploring the "new world".
When a certain amount of time is given to the player to reach a goal or finish an objective.
The act of buying a particular good for a low price at one location, and selling it at another location for a higher price, resulting in a profit.
Items in a game that exist for the purpose of being purchased by the player and then sold for a profit within the game economy, but do not otherwise affect the gameplay. Trade Goods usually imply that the inhabitants of the game world both produce and consume these goods in limited quantities.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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