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Game » consists of 2 releases. Released Oct 12, 2004
An air shot is the exact intersection of two flying objects, your projectile and someone else about to be in pain.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
A continuously updated tally of each player's score, kills, deaths, and other info in a multiplayer match. It can usually be pulled up while playing by pressing a button or key.
Sometimes one playable character just isn't enough.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
A physics system used to procedurally generate body movement similar to rag dolls.
A Rocket Jump uses the explosive force of a rocket to launch the player high into the air, usually at the expense of some of his health.
This exploitation of the original Starsiege: Tribes' physics model speeds up player movement down declining surfaces.
New version of the Unreal engine rolled out with Unreal Tournament 2003. After being further extended and enhanced, it would evolve into the Unreal Engine 2.5 and Unreal Engine 2X.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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