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    Uncharted 2: Among Thieves

    Game » consists of 14 releases. Released Oct 13, 2009

    Nathan Drake returns to find the lost secret of Marco Polo, in this sequel to the 2007 sleeper hit Uncharted: Drake's Fortune.

    Uncharted 2: Among Thieves Multiplayer Impressionados

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    get2sammyb

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    #1  Edited By get2sammyb
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    We’ve read the comments everywhere: Uncharted 2: Among Thieves doesn’t need multiplayer. Ever since our blow-out coverage of the multiplayer portion to Naughty Dog’s super impressive third-person shooter the scepticism has been apparent. Thus, we’re pleased to console those with milling anxiety - take our word for it; you’re going to want to play the multiplayer in Uncharted 2: Among Thieves.

    The beta comes with two competitive multiplayer maps: Plaza - a gritty, almost castle like setting - and Village - a murky, shanty-town being battered by a raging storm. Naturally both maps look amazing, from the subtle lighting of Plaza to the gorgeous rain fall of the Village.

    After a few teething troubles with the matchmaking - these things are to be expected in a beta - we were able to dip into a Team Deathmatch game on the Village map playing as Drake. There are two factions in Uncharted 2: the Heroes and the Villains. Naturally the heroes include Drake, Chloe, Sully and Elena but the villains have much less personality, opting for typical “terrorist” designs. It makes sense, but it’s more fun playing as the Heroes.

    Settling into the controls will literally take a minute - all the controls are where you expect them to be save for Reload being mapped to R2. What’s instantly recognisable about Uncharted 2’s multiplayer is that the maps are designed with platforming in mind. Many expected Naughty Dog to craft some flat maps, focusing on the gunplay rather than the other hook of Uncharted - the climbing. That’s not true - there are enough ledges and houses to climb to make it worthwhile. This also gives you the tactical advantage of being able to shoot ground troops who are hiding behind cover, but of course, leaves you wide open to enemy fire.

    We were, unsurprisingly, annihilated in our first Team Deathmatch game and headed off to try out co-op. In co-op you’ll partner with two other players in order to complete simple objectives. In the Nepal Warzone campaign we played, our Drake was joined by Sully and Chloe. Much like Resistance 2, the co-op campaign in Uncharted 2 is based on scenarios from the single-player but told from a different perspective. It’s particularly light on story actually, as you’d hope. The scene starts out with Drake reading a map and suggesting a direction - from there on out it’s the gritty business. You’ll be taking out enemies from behind cover, and there are lots of them. The game likes to drop enemies all over the various battlefields too, so you’ll need to work as a team to cover all bases. Players can be revived by team-mates and there are also simple objectives such as destroying walls and creating makeshift ladders.

    The most addictive part of the co-op campaign though is the multiplier. Every enemy you kill will rack up your multiplier and subsequently result in a higher score for the next enemy. It’s something that allows the game to rank your co-op performance upon completion but also adds to your profile’s $ total.

    Essentially, Uncharted 2’s answer to XP are $’s; a solution much more relevant to the actual theme of the game. Earning $’s will increase your rank and subsequently unlock new perks, which you can equip two of. Yes, it’s Call Of Duty 4, and no it doesn’t develop the idea any further. But hey, it was always a good idea in the first place and it’s no less than that here.

    Further $’s can be earned by completing certain tasks in a mission - for example killing two enemies successively in a row or killing the idol carrier in Plunder.

    Plunder is the secondary mode in Uncharted 2’s competitive multiplayer. It’s essentially one flag CTF, except the flag is replaced with a more appropriate golden treasure. Carrying the treasure impairs movement, but the idol can be thrown - opening up the possibilities of pass the parcel style gameplay. Playing Plunder on the Plaza map, we also found that the idol had to be thrown up a building to be captured — meaning it’s handy to have someone waiting to catch it and capture it, rather than wasting time climbing up the building yourself and risking an enemy taking you out before you can successfully capture the treasure.

    As you’d expect from Naughty Dog the game pushes the Playstation 3 to the edges of limit. We’re kind of amazed actually, because the beta is only a 1.2GB download. Naturally we expect the finished game will be polished beyond belief when it launches later this year.

    In terms of functionality; you can invite friends, create parties and it looks like you’ll be able to record matches and watch them back at a later date. Naturally that functionality is locked out of the beta mind.

    All in all though, if Naughty Dog can fix the matchmaking problems the beta is designed to pick up on, we can safely say we’ll be spending quite some time with the Uncharted 2 multiplayer. Right after we’ve beaten the single player campaign 3 or 4 times over.

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    #2  Edited By hide

    I enjoyed reading that! Cheers for posting it here.

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    #3  Edited By get2sammyb
    @hide: You're welcome. Anyone else been playing it? Thoughts and opinion.
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    #4  Edited By crunchmonkey

    I wrote this on another forum in between matches so it's kind of jumbled but whatevs:


    Everyone is playing TDM. I can't get into a CTF or Co-op game. Weak.

    The game has perks. Two slots. 

    Slot 1: Increase pistol blindfire, increase long gun blindfire, Better accuracy pistol or better accuracy long gun.

    Slot 2: Carry more ammo, More ammo from each pick up or more ammo in each clip.

    Five characters to choose from on each side.

    Cash (XP) is earned in this game. $500 for each kill. Medals are also earned. So far I got ones for a melee kill a double kill and a 5 kill streak. I'm pretty sure they earn you cash as well. I played four rounds and I'm at level 6. I'm not sure what the cap is.

    The game looks and plays exactly like it should. The guns have pretty strong kick back so it makes lining up shots a bit tricky, once the trigger is pulled. That's cool. Cover is great. Jumping in open spaces looks hilarious. There's no walking animation yet, you run super slow-mo. You can carry two guns, a heavy and a light and two grenades, you start with one. There's no radar. A decent amount of people are actually using head sets and coordinating.

    The game is fun.

    Just got into a co-op match after 10 minutes of waiting. This will be a lot of fun on the hardest difficulty with skilled team mates. Enemies come from all angles so you're forced to change cover and you have to rely on your team... at least you'll have to on the harder difficulty levels. 

    Both of my team mates died, you can revive them. There are obstacles that force you to work together, I don't want to give anything away. There's also a cool moment, that I'm pretty sure is scripted (if not, even cooler!), that forces two of the players to... well, you'll see. It was a cool moment. 

    When the level ended all three of us gave a big "UUUGHHHHHHH COME ON"!!! We wanted to play what was coming. Both of the other guys are psyched for the full game. Me too.

    Edit 2: There's a 'Cinema' option that lets you watch recorded games. Not available for the beta. Parties are supported, 3 people for co-op, 5 for competitive.

    Edit 3: Oh yeah, medals can also be earned in co-op. Treasures are in co-op. Your rank is shared between co-op and competitive, not split.

    Edit 4: Finally got into a CTF match. People really don't seem to understand how CTF works. They where all playing like it was TDM. The flag is in the form of treasure and you have to get it back to your chest. Each team has a chest in their spawn point on either side of the map. The treasure is in the center of the map. First to 3 wins. Our team won, 3-0. I got 2 of our points and the most kills, 10 kills 3 deaths. It was fun.

    Edit 5: Played some more TDM and CTF. You don't have to switch to grenades, you throw them with L2 anytime. You can hold down L2 to see where they'll land or just tap it a throw it in the direction you're looking. You can also throw the flag with L2 and you need to at times. It's cool. It takes two melee hits to kill a player. If you sneak up behind them you can get a stealth kill, MGS style.

    Playing with skilled players in TDM is great. It's not just a run and gun match like most other games. Cover and teamwork really comes into play. In a focused 1-on-1 battle reloading, as quick as it is, can put you at a pretty big disadvantage. It can be pretty nerve racking. I likes. A lot.

    Oh yeah, another medal is earned when two players kill each other at the same time.

    Not much else can be said. I want this game now.

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