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Game » consists of 9 releases. Released Feb 25, 1994
In computer games - especially rpg - they're a great source of booze and often information.
The leader and/or driving force. An example to follow.
Cartography is the is the study and practice of crafting geographical maps. Some games allow players to create and/or edit the maps of the game world.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Environments cycle between day and night, often with effects on other aspects of the game.
One of the skins for the terrorist team in the Counter-Strike games.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The place of origin for ninjas. Their location is mostly known throughout the ninja world and very nearby localities with some sort of ties in between them (commercial or cultural in nature).
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
Insult Swordfighting is a concept from the Monkey Island series of games. It is a swordfight where the goal is to outwit your opponent with various insults. If your enemy does not know the comeback to your insults, you will win the match. Every insult has a corresponding comeback.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
The act of hiring qualified people for a job or enlisting them for warfare purposes.
Monarchs and their families.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Whether searching for loot as a pirate, or attacking enemy ships in the navy, there is nothing quite like sailing the seas.
Sea monsters are sea-dwelling, mythical or legendary creatures, often believed to be of immense size.
A ship deck battle is a cliché battle scene found in the vast majority of Japanese RPGs. It takes place on a ship or an airship, pitting the protagonists against seamonsters or flying monsters respectively.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A person more than adept in the art of sword fighting.
A Fencer; a person who fights with a sword. Swordsmen are common in medieval strategy games.
The act of buying a particular good for a low price at one location, and selling it at another location for a higher price, resulting in a profit.
Items in a game that exist for the purpose of being purchased by the player and then sold for a profit within the game economy, but do not otherwise affect the gameplay. Trade Goods usually imply that the inhabitants of the game world both produce and consume these goods in limited quantities.
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