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Game » consists of 5 releases. Released Nov 30, 1999
A narrow street with walls on both sides.
A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
A city is a large and densely populated urban area.
A prefabricated restaurant.
A place where cars and other possessions are kept.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
A hospital is a place to seek help in a medical emergency. It is also used for treating minor illnesses that aren't necessary an emergency. Some games take place in a hospital, whilst others use them as a part of the environment.
The living room is the place in the house you're most likely to "hang out" in. It usually has a couch, chairs, and most importantly TV's, VCR's, stereos, and video game consoles and games.
Excessively large and luxurious houses, usually built on several thousand square feet.
A elevation of land rising to a height greater than 610 meters.
A location wherein real-life and fictional beings alike go to relax, get plastered, and/or shake their groove thang.
A parcel of land designated for public and recreational use.
Featured in extensive amounts of games. Either acts as inventory for cars, like in GTA, or battlegrounds, like in Mercenaries.
Office or headquarters for police officers, also contains holding cells and interrogation rooms.
Area above houses and buildings. You can walk, run or jump on and over rooftops. Usually good sniping positions.
Stairways are areas you can go up or down in via steps. It is usually done by walking, but escalators save you the effort. Also, technically, ladders are movable stairways.
A thoroughfare that is lined with buildings. Sometimes people fight in them.
A large building used to store goods.
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