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    Vampire: The Masquerade - Bloodlines

    Game » consists of 3 releases. Released Nov 16, 2004

    Bloodlines is a first person action-RPG built on Source engine and based on the World of Darkness setting from White Wolf.

    Booted this up for the first time today...

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    musubi

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    #1  Edited By musubi

    ... after of course fiddling with it for 45 minutes to get the damn thing to work windows 7 that is.   But i was instantly  almost overwhelmed at just how many classes and stats there are.   I had no idea this game was for lack of a more eloquent description  a very RPG-ass RPG.   Can't wait to dig into it once my seemingly sudden Dungeons of Dredmor addiction dies off.   
     
    Any first playthrough tips for a newbie?

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    Heltom92

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    #2  Edited By Heltom92

    Bought it on Steam the other day as part of the weekend deal but i haven't tried it yet. Might give it a go now.

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    Mmmslash

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    #3  Edited By Mmmslash

    Install the Unoffical Patch, that should not only make it run on Win7, but also fix the plethora of bugs still found in Version 1.2 of the native game.
     
    From there, the game is based on the Old World of Darkness tabletop series, notably the Vampire: the Masquerade gameline, and those are the stats you use in that game.
     
    Pick a Clan that reflects the kind of character you'd like to roleplay. Are you aloof, and manipulative, and dream of power? You might be a Ventrue. Do you like to club things in the head with heavy objects? Sound like a Brujah to me. Are you animalistic and in touch with your inner beast (not to be confused with Beast, mind you!)? Maybe you should be a Gangrel!
     
    My only real suggestion is do not play a Malkavian, and do not play a Nosferatu. Malkavians are completely fucking batshit insane, and it affects dialogue and gameplay severely. Nosferatu are hideous and disfigured, and so must basically travel by sewer, almost exclusively. They are wonderful for sub-sequential playthroughs, but make poor first choices.

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    musubi

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    #4  Edited By musubi
    @Mmmslash: Oh man a  Malkavian is exactly who I picked.  What is exactly so horrible about them?  The description  made it sound like their insanity is kind of a double edged sword of sorts.
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    TobbRobb

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    #5  Edited By TobbRobb
    @Demoskinos: Malkavians have soooome, issues. They are best played in the second playthrough when you understand everything they do. Also, as a Malk you will miss out on a lot of story stuff.
    I wouldn't recommend Nosferatu either, because it limits your movement and social interaction by a lot, "though it is interesting to play as one, just because how different the game becomes"
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    Dunchad

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    #6  Edited By Dunchad

    @Demoskinos said:

    @Mmmslash: Oh man a Malkavian is exactly who I picked. What is exactly so horrible about them? The description made it sound like their insanity is kind of a double edged sword of sorts.

    It changes the dialogue completely and well, makes the plot a bit hard to follow. Malkavians are great fun to play, but they rarely make any sense not to mention they have long conversations with televisions.

    Though, I guess it might be possible to keep up with the events even without coherent dialogue - I didn't try that, so I can't tell. If you decide to stick with your choice, do report back as to how it's going!

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    m0rdr3d

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    #7  Edited By m0rdr3d

    I went through the same Windows 7 install issue with the game last night.  Fun. 
    The game looks interesting, and maybe I'll give it a go after finishing Stalker, but the movement/momentum sure feels loose and sloppy.  Maybe I'll adapt.
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    endaround

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    #8  Edited By endaround

    Also know that in general guns suck and melee and magic do well.

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    StingerMK2

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    #9  Edited By StingerMK2

    @Demoskinos said:

    @Mmmslash: Oh man a Malkavian is exactly who I picked. What is exactly so horrible about them? The description made it sound like their insanity is kind of a double edged sword of sorts.

    it just changes all the in game dialogue to really random insane ramblings, and i imagine it would make the plot hard to follow the first time though, VERY entertaining for a second play though when your more comfortable with the game though,

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    TobbRobb

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    #10  Edited By TobbRobb
    @endaround: Lies, guns are awesome. At least the later ones ESPECIALLY against bosses. Though melee dominates most of the cannonfodder. It really depends on the clan though, if you go guns on a gangrel, UR DOIN IT RONG.
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    ThunderSlash

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    #11  Edited By ThunderSlash

    Focus on melee for combat, don't pick Malkavian for first runthrough (they have a tendency to know plot spoilers ahead of time), and put some points into computers and lockpicking.

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    musubi

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    #12  Edited By musubi
    @Dunchad: Ah, thats kinda of interesting but now I see why they should be a second play through class if it skews the story that much.  Hmm... might re-roll then.
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    Marz

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    #13  Edited By Marz

    The combat mechanics are janky but the game has some of the best dialogue written for a video game.  I'm about 30 hours in, probably getting close to the end but i've never really gotten bored enough to stop playing because of the pull the world and characters have on you. 

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    gike987

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    #14  Edited By gike987
    @Demoskinos said:
    @Mmmslash: Oh man a  Malkavian is exactly who I picked.  What is exactly so horrible about them?  The description  made it sound like their insanity is kind of a double edged sword of sorts.
    All there dialogue are different because they are crazy. I played through the game as a Malkavian the first time and I had no trouble understanding what was going on but some people seems to do. They usually talk in a overcomplicated way and uses different words to refer to most things (they will for example call guns boom-sticks).
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    FateOfNever

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    #15  Edited By FateOfNever

    Malkavians, while insane, do actually offer some very insightful information to the story.  While most of their dialogue options may sound like insane ramblings, they also, sometimes (I'd refrain from saying always, but, know there's a good bit), actually offer insight on characters that you wouldn't normally discover until later in the story.  They're actually quite interesting.  While others may tell you to not do it, I'd say give it a try, just play it for a little while as a Malkavian, and if the dialogue seems too weird or hard to follow for you, then save them for another play through.  
     
    I do agree with others though, don't play a Nosferatu on a first play through, they make the game considerably more difficult for parts of the game.  
     
    As for first time through advice, hmm..  I'm not great at giving advice I think, but, I will say that many of the side quests really do require you to go out of your way to find them.  You also only gain experience for completing objectives, which means there is a limit on the amount of experience you can earn in the game (short of using cheats), so finding as many side quests as possible is a good idea.  Also, don't waste money on buying weapons (most of the time), as you can find most weapons in the game from killing enemies.  Most importantly though, just have fun with the game.

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    MrKlorox

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    #16  Edited By MrKlorox

    Malkavians and Nosferatu are definitely meant for second and third playthroughs.

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