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BioShock Infinite: Infinite Spoilers!

We play through, talk about, and debate the ending and story within BioShock Infinite, so, you know...SPOILERS.

Apr. 5 2013

Cast: Jeff, Ryan, Brad, Vinny, Drew, Patrick

Posted by: Vinny

In This Episode:

BioShock Infinite

412 Comments

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JJWeatherman

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Awesome video, guys. More like this when it makes sense, please!

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Krystal_Sackful

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Edited By Krystal_Sackful

If this is running from a PC, why would he use a controller? That must make it harder.

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Y2Ken

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Edited By Y2Ken

@dan_citi said:

Not using the fully upgraded Devil's Kiss during the Boy of Silence alerted fights? Illogical.

Chain shock jockey and shotgun for me. I was playing on hard and killed everything in one or two shots total each time. Made that section feel a little bit too easy if anything.

Also, it did not occur to me that I could take out the zeppelins by hand in the end section. I was too concerned with dealing with everything on the ground, so I just got Songbird to do it. Really cool to realise you can do it both ways.

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Benmo316

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Edited By Benmo316

I loved watching all the discussions on other websites about the ending of Infinite. Having Vinny play and everyone else watching him and commenting on the last 2 hours added a lot more to their discussion.

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kishinfoulux

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Edited By kishinfoulux

Brilliant idea to have Vinny finish the game, as everyone else discusses it. Great work guys.

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aceofspudz

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Man, I love Brad for mentioning Primer. I wish Ken Levine had watched Primer instead of that PBS documentary on american exceptionalism.

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jmic75

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Edited By jmic75

I pretty much played Infinite the exact same way as Bioshock Bees/Crows + shock + melee/smg. I thought the story was pretty straight forward so I'm not sure what the whole debate is about, that said the logic of the ending solving anything is complete BS considering the implications of the elements at play, which may cause some of the confusion.

The only question I had was who was in the song bird suit? The plans finkerton draws up has a man that looks like Comstock in it, did one Comstock get another Comstock and trap him in it and that's why he is so protective of Elizabeth?

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smiddy

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Edited By smiddy

I felt exactly the same way with the jumping through multiple tears. As soon as it happened multiple times and it became clear that we weren't going back, nothing felt like it mattered any more. I had no connection to the worlds we were in an thus didn't care what happened.

For as interesting as the story was I just got to a point where I wanted it to end so that I could get a picture of what I was supposed to be caring about all along.

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lordofultima

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@krystal_sackful: What? I play all PC games with a controller. PC is not defined by the input device, it's just a platform to play games.

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korolev

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Edited By korolev

I glad they address the issue of violence, with so many people wondering "why is this game so violent"? It's because American history is goddamn violent. I know some people have laughed at the "unsubtle" portrayals of racism and class in this game - but if they bothered to read history, they'd know that it REALLY WAS like that back in the 1910's. Racism WAS that blatant because back then, many thought racism was self-evident and nothing to be ashamed of. The violence that was used against blacks and minorities could also be extreme at times as well. The violence is a part of the game because it is trying to tell you that Columbia, for all its grand architecture and quaint art style and veneer of civility, is actually a brutal society that uses violence to crush opposition to it.

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mrfluke

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This is a brilliant way of doing a spoilercast. Excellent job guys!

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FierceDeity

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Edited By FierceDeity

@korolev said:

I glad they address the issue of violence, with so many people wondering "why is this game so violent"? It's because American history is goddamn violent. I know some people have laughed at the "unsubtle" portrayals of racism and class in this game - but if they bothered to read history, they'd know that it REALLY WAS like that back in the 1910's. Racism WAS that blatant because back then, many thought racism was self-evident and nothing to be ashamed of. The violence that was used against blacks and minorities could also be extreme at times as well. The violence is a part of the game because it is trying to tell you that Columbia, for all its grand architecture and quaint art style and veneer of civility, is actually a brutal society that uses violence to crush opposition to it.

Nah, dude. It's violent because violence sells video games.

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aceofspudz

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Edited By aceofspudz
@korolev said:

I know some people have laughed at the "unsubtle" portrayals of racism and class in this game - but if they bothered to read history, they'd know that it REALLY WAS like that back in the 1910's. Racism WAS that blatant because back then, many thought racism was self-evident and nothing to be ashamed of.

This is not the issue for me. The issue is that there's no attempt to describe the residents of Columbia as anything other than racist cult pricks. The whole world seems incredibly shallow and fake, and designed to make a point, rather than something that actually might exist.

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Robo

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Edited By Robo

@korolev said:

I glad they address the issue of violence, with so many people wondering "why is this game so violent"? It's because American history is goddamn violent. I know some people have laughed at the "unsubtle" portrayals of racism and class in this game - but if they bothered to read history, they'd know that it REALLY WAS like that back in the 1910's. Racism WAS that blatant because back then, many thought racism was self-evident and nothing to be ashamed of. The violence that was used against blacks and minorities could also be extreme at times as well. The violence is a part of the game because it is trying to tell you that Columbia, for all its grand architecture and quaint art style and veneer of civility, is actually a brutal society that uses violence to crush opposition to it.

Yeah, Kotaku has a whole article essentially complaining about the violence being out of place.

My response was basically, "Have you been paying attention to the story at all, or just the eye candy? Because the tale being told is every bit as unflinchingly brutal as the violence on display."

Frankly, there's little 'light' about this game aside from the slightly stylized look. And even that goes to some pretty dark places.

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blueinferno

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I can't get past the second encounter with Lady Comstock's ghost on 1999 mode. It's driving me insane!!!

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Barrock

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@robo said:

@korolev said:

I glad they address the issue of violence, with so many people wondering "why is this game so violent"? It's because American history is goddamn violent. I know some people have laughed at the "unsubtle" portrayals of racism and class in this game - but if they bothered to read history, they'd know that it REALLY WAS like that back in the 1910's. Racism WAS that blatant because back then, many thought racism was self-evident and nothing to be ashamed of. The violence that was used against blacks and minorities could also be extreme at times as well. The violence is a part of the game because it is trying to tell you that Columbia, for all its grand architecture and quaint art style and veneer of civility, is actually a brutal society that uses violence to crush opposition to it.

Yeah, Kotaku has a whole article essentially complaining about the violence being out of place.

My response was basically, "Have you been paying attention to the story at all, or just the eye candy? Because the tale being told is every bit as unflinchingly brutal as the violence on display."

Frankly, there's little 'light' about this game aside from the slightly stylized look. And even that goes to some pretty dark places.

The violence works in the way that it's supposed to. My girlfriend watched me start the game, and the first act of violence is very jarring and shocking. She had no idea Bioshock was violent. I just told her, "Well, why do you think Big Daddy has a drill on his arm?".

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bkbroiler

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Man, I love that the chat was all "Brad is being stubborn and not backing down from his point of view!" and "Vinny and Drew are soooo right!" even though it was totally just a nice discussion from everyone all around. Sometimes I don't get the GB community.

Really awesome stuff all around. I loved this game. I saw the ending three times now and I still get chills during it. Great job Irrational.

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Bourbon_Warrior

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I just don't get the problem people have with the combat, combining the plasmids and all the different tears you get in combat make it alot more than your average FPS.

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ripelivejam

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Edited By ripelivejam

@claudius said:

Seriously Pinkerton is my favorite album ever.

lol i read that as "pinkerton is my favorite character ever"

i thought his name was bioshock :\

seriously though damn fine album, but i prefer blue album.

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kishinfoulux

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Also calling now that this game will cause a huge debate between Jeff and Brad when GOTY podcasts roll around. Jeff will champion the game and Brad against.

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Edited By Dan_CiTi

@aceofspudz said:
@korolev said:

I know some people have laughed at the "unsubtle" portrayals of racism and class in this game - but if they bothered to read history, they'd know that it REALLY WAS like that back in the 1910's. Racism WAS that blatant because back then, many thought racism was self-evident and nothing to be ashamed of.

This is not the issue for me. The issue is that there's no attempt to describe the residents of Columbia as anything other than racist cult pricks. The whole world seems incredibly shallow and fake, and designed to make a point, rather than something that actually might exist.

Satire is funny like that.

@fiercedeity: yeah you're right, the only reason there is a female in anything ever is so we can stare at her body. Originally when they made up the Bible, it was just two brothers making shit together, but they added Eve cause they could have a naked chick getting boned and stuff. That sells way more.

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sterbacblu

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Best part of this is they captured on video the same thing that happened to me at the end that seems to have happened to nobody else...

Despite giving Elizabeth the bird brooch/pin earlier in the game, during the second boat ride to the lighthouse, it changes to the cage. After that, it goes back to the bird. I'd love to know if this is a glitch or intentional. Also played on the PC version, however others that have played the PC version did not have this happen to them.

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pyide

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@kerse said:

I used bucking bronco, crows, shock jockey and undertow pretty much equally and constantly, bucking bronco and just undertowing guys off the edge for insta kills was awesome, also sometimes I would use bucking bronco then electrocute then set them on fire then send crows on them while they were still in the air and no enemies would live through it.

Upgraded Bronco + Undertow was crazy powerful considering all the ledges and edges in the world, airships too. I'm surprised that most people I see videos of just stick to one or two vigors all the time, mostly crows or shock as the main. I was using all of them all of the time, except for murder of crows.

PC does make it easier because all 8 of them are bound to the 1-8 number keys. You don't have to pause the action to swap them around like you do with a gamepad.

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Edited By zemorg

Such an awesome idea for a spoilercast. Nice of Vinny to take one for the team.

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@dan_citi said:

@aceofspudz said:

This is not the issue for me. The issue is that there's no attempt to describe the residents of Columbia as anything other than racist cult pricks. The whole world seems incredibly shallow and fake, and designed to make a point, rather than something that actually might exist.

Satire is funny like that.

If it was satire, why didn't I believe it could be real? Shouldn't satire seduce?

As people, racists aren't so different from you, except for this one thing that is really complete shit. Juxtaposition is vital to humor and there wasn't any. They weren't anything except monsters to be gunned down, so there's no satirical element here. It's just a sort of half-baked caricature that they drop (wisely, because I don't think they have anything to say) a third of the way into the game.

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@mordeaniischaos: Don't have the time to watch it? The site saves your progress so you can watch a bit, go to work or whatever then watch some more. Can skip the part where vinny is having troubles on the last combat encounter on the ship since he takes around 30mins to re-do it if you need to cut the time a bit.

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Dan_CiTi

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Also calling now that this game will cause a huge debate between Jeff and Brad when GOTY podcasts roll around. Jeff will champion the game and Brad against.

Yeah but what else is coming out? Unless Watch Dogs or Saints Row 4 are a tour de force, I don't see much standing up to this. Which, they have mentioned is disappointing if so.

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TwoLines

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Brad is such a negative nancy about the ending. It's like hearing LOST fans upset about the ending again (except this is... infinitely... better... Eh? Ehhh? Sigh). Also, I think Anna doesn't exist in Comstock's reality, that's why he took the child from Booker... Right? I think?

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ripelivejam

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Edited By ripelivejam

PRIMER! I FUCKING KNEW IT!!!!!!!!!

great film, only saw it once, didn't make a lick of sense, but GREAT FILM. loved the atmosphere, the complexity. it didn't try to talk down to or insult its audience at all. it's a perfect mystery. loved it.

bless you brad for mentioning that. great movie.

i really REALLY need to see it again..

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Edited By Zevvion

@deanoxd said:

So this is a spoiler cast i am just ask this question, but during the last seen with all the Elizabeth's didn't it imply that booker became comstock after his baptism and he took Elizabeth through that portal to protect her?

I personally think Comstock just wanted a child that had his genes because Comstock had became infertile, the Luteces figured out how to go through different instances to find the version of Booker that didn't get baptised and therefore had a child.

That's how I interpreted it as well. However, I'm still wrapping my head around how that works. The Comstock you oppose in the game doesn't have AD on his hand, because he received a baptism and went on to not view his deeds as sins, create Columbia and so on. The Booker you play as, at the same point in time but in a different reality, denied that same baptism, gambled, had a daughter, lost her mother to her birth and therefor burned AD into his hand.

But at the end of the game our Booker, who already has a child will be baptized later into Comstock. But that means AD should still be on his hand and there is no need for that Comstock to travel to an earlier Booker to steal the baby because he already has his own Elizabeth that he could track down.

I'm sure it makes sense in some way that I do not yet see though.

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deactivated-5e60061752a57

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@blueinferno said:

I can't get past the second encounter with Lady Comstock's ghost on 1999 mode. It's driving me insane!!!

If you have the gear that makes to invulnerable after using a health item, shoot her near the vending machine and buy a health bag to make you invulnerable when needed and ammo if you run out. It might cost you a few hundred bucks to do this, but it's worth it just to get past that god damn ghost.

It this cheesy as fuck? Sure. But so is a ghost that can infinitely resurrect the corpses of your enemies (which, I might add, don't drop ammo) and has a PBAoE that can pretty much two shot you.

Also, I recommend the sniper rifle for this.

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@blueinferno: Make sure you have either a sniper or a handcannon. Hang back by the vault door, and continually headshot her. When her raised minions get close, Bucking Bronco them and continue to focus on Lady Comstock. I died a good 15 times on this part before I looked it up on youtube, and subsequently beat it using this method inside of 3 minutes. For the final battle against her, hang back by the alcove with the three vending machines with a sniper and use the same method.

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Edited By MordeaniisChaos

@djjoejoe said:

@mordeaniischaos: Don't have the time to watch it? The site saves your progress so you can watch a bit, go to work or whatever then watch some more. Can skip the part where vinny is having troubles on the last combat encounter on the ship since he takes around 30mins to re-do it if you need to cut the time a bit.

I have all the time in the world. Unfortunately, the reason for that means that I also have no money to buy games with at the moment. So I haven't played Bioshock. I'm getting it next week though, hopefully.

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snarekick

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Amazing spoilercast guys, really enjoyed it!

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ripelivejam

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@blueinferno: Make sure you have either a sniper or a handcannon. Hang back by the vault door, and continually headshot her. When her raised minions get close, Bucking Bronco them and continue to focus on Lady Comstock. I died a good 15 times on this part before I looked it up on youtube, and subsequently beat it using this method inside of 3 minutes. For the final battle against her, hang back by the alcove with the three vending machines with a sniper and use the same method.

i hear devil's kissing them is the best way, as burned up minions can't resurrect.

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Edited By Dan_CiTi

@aceofspudz said:

@dan_citi said:

@aceofspudz said:

This is not the issue for me. The issue is that there's no attempt to describe the residents of Columbia as anything other than racist cult pricks. The whole world seems incredibly shallow and fake, and designed to make a point, rather than something that actually might exist.

Satire is funny like that.

If it was satire, why didn't I believe it could be real? Shouldn't satire seduce?

As people, racists aren't so different from you, except for this one thing that is really complete shit. Juxtaposition is vital to humor and there wasn't any. They weren't anything except monsters to be gunned down, so there's no satirical element here. It's just a sort of half-baked caricature that they drop (wisely, because I don't think they have anything to say) a third of the way into the game.

I think they move on from it because it served its purpose. They create this world and put neon lights on its bigots, which help paints the picture of the world you are in, and you move on. It is not like I needed some kind of an in game documentary on the splicers or Sander Cohen in BioShock to realize they are kinda fucked up, crazy, and sometimes silly (in a bad, messed up way). The juxtaposition is Booker and Comstock, and how they look back on Wounded Knee. That informs the racist or non-racist vision. It is part of the picture of the "Look what I became, look at what I have done" introspective theme that runs through the game.

@y2ken: When low-level enemies huddle on you or gather at a point, one fully charged Devil's Kiss incinerates (Haha!) all of them for me.

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chrisbob

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Fuck! The brand. AD. Anna DeWitt. I JUST got that. I feel dumb.

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Bourbon_Warrior

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Edited By Bourbon_Warrior

This is the greatest story told though the medium of video game I have realized this week (in my opinion). Never thought so much about a movie or game after it finished before.

I also think the Songbird noise in Bioshock is intentional, it's the only time that sound is used in Bioshock, they sound designer must of brought that back in knowing that and it worked so well into the story, also the first plasmid is taken when in Rapture in Infinite that the protagonist in Bioshock would be in Rapture at that time. I don't think it is a coincidence at all I think it was very intentional at a late stage of development into Infinite. It is just too perfect to not of been thought out.

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Bourbon_Warrior

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Edited By Bourbon_Warrior

@twolines said:

Brad is such a negative nancy about the ending. It's like hearing LOST fans upset about the ending again (except this is... infinitely... better... Eh? Ehhh? Sigh). Also, I think Anna doesn't exist in Comstock's reality, that's why he took the child from Booker... Right? I think?

He wanted a child with his genes, so the only way to do that is take a child from one of his alternate realitys. Because Comstock was infertile.

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Talon64

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Edited By Talon64

The only way I could see there being another Bioshock game is if it takes place in a city-sized space station, sometime in the late 60's or early 70's after the peak of the U.S./Russia space race. Just as far as having a setting that could be interesting enough to overcome any other issues with there being another Bioshock game.

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The reason why all the elizabeths disappear is because all the universes in which a comstock exists disappear after booker is drowned at the baptism. My take on the "multi-verse" in BioShock means that after every decision, the universe splits in two - for example, whether booker takes the baptism or not splits the universe into two. BUT - from those two new universes, many others are born as well due to decisions made in those. So you get many universes with many comstocks (with slight variations), BUT they are all linked back to the decision which spawned them (whether or not booker takes the baptism). So cutting off booker's life at the baptism severs the tree at that point, and so all the universes with comstocks are destroyed. All possible worlds with comstock were birthed from the decision to accept the baptism. Prevent that, and you prevent all possible worlds with comstock.

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peritus

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I do the exact same thing as Vinny when listening to audio logs, just walk around a bit and kill time untill the log is over :p

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Edited By OleMarthin

so i am not sure about this, but when you first go through the lighthouse with Elizabeth, you pass through the door in front of her, but on the other side she is there ahead of you. so i think that the Elizabeth on the other side is a different Elizabeth, i think that's why non of the Elizabeth that drown you have the broach that you have given her. so in my mind the Elizabeth that you set out to save is no longer you companion from that point on.

also, had not tough about the different voice of Booker and Comstock. might be do to the cancer he got from using the tear device? or just a plot hole.

as usual Giantbomb finds a way to do the same thing as every other site, a lot better. this is by far the best spoilercast concept i have seen so far. Great job as always.

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durden77

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Edited By durden77

Man Brad is DOWN on this ending an hour in. There are some things I can see his way, but some like how he can't see how Booker could become Comstock I don't get. Booker really doesn't show that much remorse at all. It's not until he's basically forced to be attached to Elizabeth purely from having to spend so much time and rely on her so often that he seemingly starts to remember what "feelings" are and being more expressive. Just because he says shit like "some things you can't be forgiven for" doesn't necessarily mean he truly feels remorse. I thought that in particular was really well done.

But this is great stuff guys. Gonna keeeeeep watchin.

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John1912

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Edited By John1912

It was nice to hear the GB crew echo some of my own opinions on the game in that you change nothing in the end. That seems to get ignored or people really dont want to look past what your told Anna is doing at the end in erasing Comstock.

Very start of the game the twins say the experiment has failed. They beat the drum of all points in time having already happened in the game. Will live, is living, will die. If thats the case there was no way you could fail. The events could never take place because they never happened. I think the post credits show the cycle starting over. The game just shows one of the many(infinite) adventures that have taken place, are taking place, will take place endlessly.

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Avanzato

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This is one of the games in recent times where hard is actually not the new normal. I started the game on hard and turned it down to normal after a couple of hours as it wasn't fun and I'm glad if meant I had more chance to use the vigors. The game wasn't great about explaining the combat, the execution tool tip appeared right in the middle of combat and disappeared before I could read it, the vigor combos I found by reading a forum thread though I did see a loading screen tip much later in the game.

The end seems to make so much more sense the second time around and it was fun to see Brads reaction change a bit when Vinny played through it. Also I don't see the disconnect between Booker becoming Comstock as everything Booker does is kind of terrible. Selling his child, lying to Elizabeth as to why he's there, murdering everyone who gets in the way and the final solution of smothering the baby Comstock in his Crib. I played the whole game thinking Booker was an arsehole.

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Bourbon_Warrior

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@peritus said:

I do the exact same thing as Vinny when listening to audio logs, just walk around a bit and kill time untill the log is over :p

Yeah same, I just don't want the audio log to be interupted by a story beat or Elizabeth talking because they happen non stop, it was something that wasn't a problem in Bioshock because Rapture was such a isolated experience, that apart from the enemys the audiologs was really the only company you had.

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deactivated-6050ef4074a17

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@durden77 said:

Man Brad is DOWN on this ending an hour in. There are some things I can see his way, but some like how he can't see how Booker could become Comstock I don't get. Booker really doesn't show that much remorse at all. It's not until he's basically forced to be attached to Elizabeth purely from having to spend so much time and rely on her so often that he seemingly starts to remember what "feelings" are and being more expressive. Just because he says shit like "some things you can't be forgiven for" doesn't necessarily mean he truly feels remorse. I thought that in particular was really well done.

But this is great stuff guys. Gonna keeeeeep watchin.

I kind of get where he's coming from to a certain extent. He just seems a bit frustrated by how everything seems to just be handwaved away as "Oh, different universes, different realities, you can't really know." It basically neutralizes any criticism of the game.

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devitiffany

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Just so you know guys, It's almost explicitly said in the voxaphone, I believe right before you enter the area where Daisy kills Fink, that the Songbird is ripped off from Suchong's work on the Big Daddy. Fink had found a tear into Rapture and used the notes found there to build Songbird.

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MegaMetaTurtle

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Fringe the video game.

Not a bad thing mind, I enjoyed my time in Colombia, aside from a few issues.