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Posted by billnyethesciencepie

great

Posted by Brommel

Aww

Posted by Finstern

Alex is great, very funny guy, but where's the rest of the crew recently?

Posted by madroxcide

Its nice to see Alex in more stuff lately

Posted by Bakumatsu

Well closer as I will ever be.

Posted by wafflez

we need more vinny and dave ql's

Posted by Godot
@Finstern said:
" Alex is great, very funny guy, but where's the rest of the crew recently? "
Probably stupid busy with the amount of video games coming out this week. Not that much notable coming out filmwise at the moment.
Posted by Sephiroth9997

Alex is the best!  More plz!
Posted by Arker101

I like the the variety of commentaters. Now we need Brad Garret.
Edited by Ryax

looks very twilight princess 
 
art style that is

Posted by BulletproofMonk

Definitely getting some Ico vibe.

Posted by Jayross

Aw.

Posted by WolfmanJenkins

I'm getting tired of all the Alex quick looks. It doesn't help that I dislike him.

Posted by TheCheese33
@WolfmanJenkins said:
" I'm getting tired of all the Alex quick looks. It doesn't help that I dislike him. "
It doesn't help that you're a dick, either.
Posted by MikeyZeroG

Cool art style.

Posted by wolf_blitzer85

It looks like those arrows are just pointing out which way the moving platforms are going.
 
This is one sweet looking game though that's for sure.

Posted by Addfwyn

Nice to see Alex over here, cause I don't really care about movies, but I miss him from the GS days.  Nice to see him popping up more on GB. 
 
Now if we could just get some staffers for AV again, I'd be happy

Edited by EveretteScott
I actually got the  Fitzcarraldo reference :)
Posted by Popogeejo

Interesting but from that it doesn't look like it really uses the shadow idea to full effect. The world looked like it could be traversed by a real person, not just a shadow. Maybe later levels will change this?

Posted by GagnarTheUnruly

Jumping on shadows seems redundant when there's a perfectly good platforming level right in front of the wall you're running on.  Here's hoping they take the mechanic a little bit farther later in the game.  In the demo the concept feels wasted to me.

Posted by Lanechanger

I'm very fascinated with the challenges behind making this game

Edited by Vinchenzo

I like Alex, but he should focus on content for Screened. He's a great game reviewer, but, yeah... that isn't his primary job anymore.

Posted by Creamypies

This game looks incredible.

Posted by Anwar

will there be a movie review by Ryan Davis on screened in exchange for that? would be awesome , just like Alex on GB  recently.

Posted by 234r2we232

Alex doing half the work of regular staff? Obviously all this free time will be put into new feature for the site, right? :|

Posted by Kratch

I'm getting an "Even Dwarfs Started Small" vibe.

Posted by Death_Burnout
@Vinchenzo said:
" I like Alex, but he should focus on content for Screened. He's a great game reviewer, but, yeah... that isn't his primary job anymore. "
Meh, i ain't gunna complain, if anything this pleases me more than not.
Posted by Sessh

NIce, a Simpsons reference of when they still were good.

 
The game looks great too. Been intruiged by this since I first saw screens of it.

Posted by EveretteScott

I actually got the Fitzcarraldo reference :)

Edited by Ronald

I love the lead up to Christmas with all of the games that are coming out, meaning all of the quick looks. And this game looks really interesting.

Posted by Zippedbinders

I like Alex in on these quick looks and guest reviews. Besides, its coming up on the busy holidays, doesn't hurt to have an extra hand who has experience at being, you know, a game reviewer.

Edited by MeatSim

Guy keeps a young boys locked up in his tower. Cops should probably get a search warrant for that place.

Posted by HT101

Game looks pretty cool.  I too want to have more Dave and Vinny QLs though.

Posted by phrosnite

He removed his shadow :) OMG writers...

Posted by YukoAsho
@GagnarTheUnruly said:
"

Jumping on shadows seems redundant when there's a perfectly good platforming level right in front of the wall you're running on.  Here's hoping they take the mechanic a little bit farther later in the game.  In the demo the concept feels wasted to me.

"
That's sort of the vibe I got.  The game itself looks fun, but concept wise, it just seemed like eccentricity for its own sake.
Posted by teh_destroyer

" Why would anyone build a tower that big? " 
I am sure that the dudes who created the recent Prince of Persia trilogy have that answer for you Alex, the dungeons in that game were insane.

Posted by ch3burashka

It's Ico as hell. I can only hope the payoff is equivalent, otherwise they're assholes for using my Ico love to sell their product.

Posted by Plasticpals

Looks awesome, but I can't help but feel that Hudson should have released it in September in the US as well, or simply ported it to the 3DS.  Releasing it on January 4th, when everyone is playing their xmas games, is sending it to die.

Posted by Spekingur

 This game has the name A Shadow's Tale in Europe, for those who are interested.    

Posted by CountYourBlessings
I actually got the  Fitzcarraldo reference too, thanks for the look gentleman.
Posted by Kung_Fu_Viking
@GagnarTheUnruly: Agreed. Right now it just seems like a standard platformer only your character isn't rendered in the foreground and only its shadow is shown.
Edited by beard_of_zeus

I've been interested in this game since I first heard about it. Still looks rad, I like the aesthetic they are going for. 
 
I agree with the others who have commented that the shadow mechanic seemed unneeded in this demo, since the shadow level pretty much exactly mimicked the the real world version. But, it is only the first level, so I am hoping shit gets crazy later on and the challenge goes up a bit.

Posted by MJHAYLETT

its called 'A Shadow's Tale' over here in the UK :D

Posted by emem

Oh Kinski.. had some great times watching his movies and interviews. There's (was) only one Klaus Kinski. :)

Posted by drag

I like how he gets thrown off the tower and then wakes up about a billion miles away from it. 

Posted by bybeach

No, I don't get the vince Guarado reference. But Aguirre, wrath of God is a movie I've always wanted to see. Old art movie...
Posted by ch3burashka

Via several studies, it has been determined that during the process of death, a person loses 21 grams, which is assumed to be the weight of a soul, hence the shadow's weight. It's a very blunt narrative device, but serves the role fairly well.

Posted by ashton

Hurray more Alex!

Posted by MegaGoat
@Popogeejo said:
" Interesting but from that it doesn't look like it really uses the shadow idea to full effect. The world looked like it could be traversed by a real person, not just a shadow. Maybe later levels will change this? "
Later on you have light gates, and you go through them in to the 3D as light boy
You have a limited amount of time you can be in the 3D world freely, but there are little recharge spots you can stand on
It just another gimmick for moving shadow producing objects or flipping switches
Edited by tweetspot

seems like you could create a foreground that didn't look exactly like the background.  it would take more work, but would look a little more interesting (a ladder in the foreground is just a ladder in the background).  It would also be cool if you could manipulate light sources in order to change the shadows as well...still pretty cool though 
 
 
...ok - just watched the E3 trailer and you can manipulate the light at later portions of the game

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