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Game » consists of 7 releases. Released Mar 20, 2007
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Character Creation refers to characters created by players themselves, rather than developers.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Sometimes you want a challenge, sometimes you wanna coast.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
An instantreplay is a gameplay element typically associated with sports games, and widely made popular with the Madden Franchise. Instant replays allow players to go back and view gameplay footage, occasionally from varying points of view.
Games released coinciding with new hardware.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Sega's first PC-based arcade board, used for their high-end arcade games in the mid-to-late 2000's.
PlayStation 3 games that utilize the "tilt" functionality of the SIXAXIS or DualShock 3 controllers for minor or major gameplay mechanics.
Tennis is a sport that involves making a ball hit your opponent's side of the court by hitting it with a racket.
An organized series of matches, ending with one victor.
When an animated character graphically looks realistic, but shows poor, unrealistic animations, the result can be very awkward. These instances of almost-human-but-not-quite can appear stilted, off-kilter, or even eery. This is the Uncanny Valley effect.
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