Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game » consists of 8 releases. Released Jul 24, 2008
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
A multicolored spectrum of light shaped in an arc.
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Monarchs and their families.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A region of high pressure travelling through a gas at a high velocity. In video games this is usually an attack that either stun or pushes enemies away.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
The act of pushing one's way forcibly with the use of one's shoulder. One of Wario's signature moves.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
The act of sliding down an elevated geological formation, often on your buttocks.
Clouds that, for some reason, can be stood on without falling through.
Temporarily makes your character or the world around you go faster, either by stepping on an object, activating a power or object, or by collecting a power up. There are many other ways in which a Speed boost can be used and it depends on the game.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Levels that take place in or on a train or subway.
Sometimes it's hard to resist the urge to accumulate a vast amount of valuables.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
A stance or movement by a video game character celebrating a current accomplishment.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
Many of the games released for the Nintendo Wii take 'advantage' of the controls available by forcing the player to shake or 'waggle' the Wii remote and/or nunchuck. Waggling generally does not require skill on the part of the player; only shaking movements.
An increase in water flow and turbulence, making it difficult to navigate through.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
A level that takes place either in or near water.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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