supermooseman's WarioWare: Smooth Moves (Wii) review

Fun in multiplayer, but not all it is hyped up to be.

WarioWare has been around since 2003 with the release of Mega Microgame$ for the Gameboy Advance. What has WarioWare done to refresh the format of the game then? Not much - the main difference here really is the use of the remote.

The object of the game is to basically work your way through a bunch of wacky mini-games using the remote in various different ways: just pointing it at the screen, holding it by your side, holding it above your head... you get the idea. You then perform these poses and complete a certain mini-game, while the game is slowly speeding up and making it trickier for you. However, the single player mode is over far to quickly (completed it in an afternoon).

The multiplayer mode is basically the same, bar a few different formats of basically the same concept. This is where the game really shines as it is funny to see your friends quickly hold the remote by their side and start spinning to make a hoop spin round the person's body on-screen.

The visual style of the game is really different and stands out very well. There is also a good amount of mini-games to work your way through and you don't really get tired of them - especially since they only last three seconds each anyway.

With all these good points, the game is overly hyped and in my opinion it isn't all it is cracked up to be... it can also never be good that this is just another mini-game package for the Wii and just slamming loads of various Wii remote positions into one.

For how it lasts, Wario Ware: Smooth Moves is a decent game and worth your money but the lack of length on the single player game is a major downside and you really wish their was a knob to rack up the difficulty. Oh well, there's always next time, eh?
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