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Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
Describes a situation where weapons and other equipment must be acquired from the environment, rather than being carried there.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
The first weapon that is acquired in a game. It's usually a handgun or melee weapon, is unbreakabe and carries unlimited ammunition. It's also the perfect "emergency weapon".
Usually the room before a boss battle, filled with ammo, health and other goodies for players to stock up on.
When a video game suddenly presents the player with a room full of health and ammo, perhaps a powerful weapon or two, it's a good bet that an especially challenging enemy encounter or boss fight is soon to follow.
A powerful weapon often found near the end of the game that is significantly more powerful than other weapons. It can also be the last weapon in an RPG game that does drastically increased damage compared to previous weapons.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
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