@bwast: Maybe I don't! The last subscription-based MMOs that I remember have lasted more than a couple years are WoW and EVE, both of which do something unmatched in the marketplace. I'd like to know if I'm wrong, though, so... Could you explain what you're saying?
Don't be obtuse. MMOs can't have subscriptions anymore because UT is F2P. What? They're two completely different genres. UT isn't going to have 1/50th the content Wildstar will at launch. That's what MMOs do and that's how they work. They have massive, evolving worlds that players spend thousands of hours in. You pay a subscription to gain access to that massive world that they've spent countless hours creating and have the expectation of significant content updates in the future. If I have to explain this to you, you don't know what MMOs are.
The reason recent MMOs have failed isn't because they have subscriptions. Free to play MMOs come and go all the time so that proves that argument bunk right there. The reason they fail is because they don't have enough content, especially at max level. Wildstar has veteran dungeons (4 per faction), veteran adventures (5 per faction), 2 raids (20 man and a 40 man), single player story dungeons, battlegrounds, arenas, warplots (40v40 customisable fortress pvp), world bosses, daily quests, weekly quests, all for max level. When you add housing (the best housing in any MMO ever), crafting and paths (optional objectives that are tailored to how you want to play. If you like lore, be a scientist. If you like killing shit, be a soldier. You also get unique abilities for each like the settler can summon a vendor anywhere in the world and the scientist has a group summon.), you begin realize this game is fucking enormous. And Carbine (the developer) have said they have the next 18 months of content lined up to do significant updates on a monthly basis. This isn't another fly-by-night MMO trying to vulture subs off WoW for a month then go F2P, Carbine have been working on this thing for like 8 years and they've created the most complete at launch MMO since WoW first came out almost 10 years ago.
The one thing people have to do before they decide whether Wildstar is a game for them or not is get to level 20 and do a dungeon. The questing is super generic and boring in the early levels I know but power through, I beg you. This is why I love Wildstar. The PvE is hard as fuck. The first level 20 dungeons have mechanics that are comparable in difficulty to endgame raid mechanics from WoW. No hyperbole, try it yourself. Then you get to 50, do veteran dungeons which are the "heroics" of this game. You will not be able to PUG veteran dungeons. At least at launch. Then you get to raids. After you do an attunement quest, you have access to the 20 man which hasn't been cleared in the 6 months it's been in beta. The furthest any guild has gotten in is the 4th boss. There are 6 bosses, 10 mini-bosses and 5 events which are encounters that challenge you outside of combat, like a movement puzzle. Carbine even recently buffed the raid and many guilds have regressed in progression, meaning they're stuck on a lower tier boss than they were before. In order to even step foot in the 40 man you have clear the 20 man. You are not rewarded for merely participating in this game. If you want achievement, you have to fucking earn it. And if you think they're just going to nerf everything when people complain, Carbine have publicly said many times that they are not going to nerf content - difficulty and achievement is a core design philosophy. Not everyone is going to like the level of difficulty (not to say there isn't easier PvE content like adventures and shiphand missions to do) but I am super excited for difficulty in a MMO again.
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