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Game » consists of 9 releases. Released Aug 18, 2009
Decapitation is the removal of the head of a person or animal.
An in-game design interface that allows the player to configure aspects of a game, among other things.
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
An achievement that is unlocked for completing a game on a certain difficulty level, sometimes granting the achievements for all lower difficulties, and sometimes not.
Sometimes you want a challenge, sometimes you wanna coast.
Games that fit this category involve characters that can traverse different dimensions.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
Dolby Digital is an audio compression technology codec first used in movie theaters. It's now commonly used in many modern day audio/video media formats, including video games.
The Drache Troopers are one of the Nazi troops that B.J Blazkowicz encountered at some parts of the game.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
A moment in a game where the main character walks slowly or stands/kneels still with their finger in their ear, hearing mission details.
The Elite Guards are squads consisting entirely of women. Trained by Helga Von Bulow, the Elite Guards are fanatically loyal to Von Bulow and are rumored to be a part of a Witch's coven.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
When the player's actions cause enemies to say specific lines of dialog, such as "He's here!" or "Who turned out the lights?"
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
A crosshair which becomes larger when the player shoots or moves which decreases accuracy, discourages shooting on the move and promotes firing in small bursts.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Fascism is a extremist totalitarian, nationalistic political ideology. Within video games, various fascist regimes are often portrayed as the enemy within the Second World War.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
The last boss you face in a game, usually representing the final climax of the game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A concept found in numerous video games, the idea that a weapon on fire is more powerful or does special "burn" damage when set on fire. Most commonly found with swords, several other weapons have been known to be set on fire for a similar effect.
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