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A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Game bundled with gaming hardware (usually a console) in order to boost sales. Most often these games are first party titles, meaning that the hardware and software are products of the same company.
An intermission is a little scene shown between rounds to give the player a break. It may advance the storyline or just be humorous. The intermission can be seen as a grandfather to the cutscene, as they often featured humerous animations that weren't necessarily related to the gameplay at all.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
Cutscenes that cannot be interrupted or bypassed through player interaction.
Games whose titles consist of a single word.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
Antlions are predatory larvae that design "sand pit traps" in order to capture prey.
Having made an appearance in almost all of the Final Fantasy games, the Bomb is a fearsome-looking creature, resembling a levitating ball of fire with a twisted grin.
Games that allow the player to give custom names to characters in the game, most often the protagonist.
Homebrew software is a slang term for unofficial software and games for consoles and handhelds which don't generally support it, such as the Wii or Nintendo DS.
Iron Giants are recurring monsters in the Final Fantasy franchise. They are clad in heavy armor and rely solely on physical attacks.
A common character archetype of the Final Fantasy series. Most titles in the main series and some spin-offs feature a character named Cid.
A recurring enemy in the Final Fantasy series, famous for its status-inflicting Bad Breath attack.
Basilisks are small serpentine creatures that can kill adventurers with a single glance or turn them into stone. It is classically referred to as the "king of all snakes" and its name literally means "little king".
A cockatrice is a legendary creature, resembling a large rooster with a lizard-like tail.
Classic form of numbering that gives things a more regal feel.
A common enemy in the Final Fantasy Series. It's a cat-like beast that has two long whiskers which it uses to cast very powerful magic. Its attack, "Blaster", either paralyzes, petrifies, or instantly kills one or more party members.
The Hecteyes is a frequent enemy in the Final Fantasy series. It's a pile of goo with a lot of eyes. Hecteyes can usually inflict the party with many different status ailments.
A really big toad with magical abilities. Gigantoads are recurring monsters in the Final Fantasy games.
A moment in a game in which the player is faced with overwhelming odds, designed to be unbeatable by conventional means, but in which the player is encouraged to continue to fight anyway.
Sequels that have the player controlling a different character than the preceding game(s).
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