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Game » consists of 18 releases. Released May 01, 2009
PhysX is a realtime physics engine middleware originally developed by Ageia and now maintained by nVidia. It is the only currently available physics engine that supports hardware acceleration.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
Scaleform is a software development kit used to integrate Flash based user interfaces with game engines.
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
In second person point of view, the action is shot from the perspective of a character that is not the protagonist. It can also refer to second-person in the narrative sense, where the protagonist is the person playing the game.
In the Marvel Comics universe, the Sentinel is a type of mutant-hunting robot.
Enemies that hide behind shields.
A competition between brothers and sisters.
Player assignable points that unlock or enhance skills allowing for character customization.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
The Spike Video Game Awards recognized the best games of 2009.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
Games featuring characters which posses superhuman abilities and powers.
Superpowered or super intelligent bad guys who fight superheroes.
A character model standing straight up, arms stretched out (IE the character looks like the letter T). Usually the result of an animation error.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
This describes a section where the player is locked in one place, using a large gun mounted on a platform which itself is usually moving.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
Incredibly grotesque, but incredibly useful.
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