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Game » consists of 6 releases. Released Nov 03, 1985
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
Content released frequently, every release contains a small portion of a whole story.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A fictional location in video games inspired by or based on a real location from Far East Asia such as China, Korea, Japan or Vietnam.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
A popular class in many D&D based games, the Fighter can both dish it and take it!
Games that have a (usually) unique title, but then identifies that it is a sequel, spin-off, or other affiliation to a pre-existing franchise via its subtitle.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Constantly performing an in-game action to progress a certain attribute.
Description of an healing spell that works over time, that is it brings small chunks of health repeatedly within a certain time-frame.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Arguably the rockingest genre of rock music.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
A gameplay mechanic allowing players to store their items and freely carry them around.
Commonly found in Survival Horror games, this concept only lets you save your game using an item which the game then gave you in limited supply.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
The act of breaking the law.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
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