Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game » consists of 4 releases. Released Feb 05, 2016
A feature in some games on the GOG.com service. Unlocked only while using the GOG Galaxy client.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Games show you a new enemy throughout the game and they usually require a new tactic to defeat it. The first one you fight comes solo and you are required to kill it, then they are given to you in groups or possibly mixed with older enemies.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A digital storefront which donates some of its profits to charity.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
Ammo which does fire damage to an enemy by burning and/or setting them ablaze.
Enemies will spawn infinitely until the player has accomplished a certain goal, e.g reached a checkpoint or killed a certain number of enemies.
Jellyfish are ocean dwelling animals with a mushroom like top and tentacle like cilia on the bottom. They can be translucent or transparent.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
The act of granting freedom to prisoners or subjugated NPCs.
Some games will give the player hints and tips on how to play while the game loads.
Losing consciousness is often a result of being knocked out or fainting. In games, this mental state is often used to allow a checkpoint to be reached, for the plot to be moved forward, or even for location changes. Sometimes it can be a state of limbo between health being depleted and actual death.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The ability to influence and control the thoughts of others.
Only in War of the Chosen expansion.
Oftentimes developers will release the tools they used to create a title to the fans that play it. This Mod Support allows normal gamers to re-define their gaming experience and share their work with the public, promoting creativity and community.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
In these games, players can accumulate two or more separate currencies, each having a different value, that can be spent on in-game items, power-ups, and so on. This feature is most often seen in games with microtransactions, where a secondary currency can be bought with real money.
Hot, high pressure gases released from the muzzle of a firearm when fired.
In some games, the differences between the difficulty settings are more significant than tweaked health, damage and currency. This could be new or changed enemies, boss battles, mechanics or items
Games that can be played with one hand, typically using only half of a standard controller or only the mouse/keyboard.
Games with achievements or trophies that can only be obtained while playing online multiplayer.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
A state in a turn-based tactics game that the player may set his/her character in at the end of a turn in which the player will attempt to attack any enemy which comes within range during the enemy's turn.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
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