Xenoblade Director Tetsuya Takahashi Famitsu Interview
It's not a new entry in the well known PlayStation series, Xenoblade - "The world setting, story and other elements have no relation" "It's a completely new title"
Because Xeno as a name was an insane seller by the end of the Xenosaga series (3). Not. The Xenosaga games also weren't a direct continuation of the story seen in Xenogears (though it was based on unreleased episodes of it or something) so this is nothing far from the normal for the way they name their games.
Better, full size scans are in the OP now. It does look a bit PS2 flat, but the art direction in the environments is top and more than makes up for it. I can't wait.
I really like the sound of an open world with a huge scope. It doesn't look like auto-attack for the main character though, to me it looks like Takahashi is bringing back AP from the little bars under the portraits. I think but automatically attack they mean that he'll just go into battle, or at least I'd hope so since I'd rather full manual control.
" I have a hard time believing those are actual screenshots. Some of these look way better than what the PS2 or GCN could've produced. "
" @Meowayne said:Yeah not sure how it is unbelievable, not saying it looks ugly or anything (as I just said above it is pretty) but it isn't that mind blowing or anything." I have a hard time believing those are actual screenshots. Some of these look way better than what the PS2 or GCN could've produced. "
Those are all Wii screens. Monolith have been working very closely with Nintendo in order to maximise the Wii capabilities, just as another developer did with another title that was originally planned for PS3. "
The scale and scope appear comparable to Tales of Graces, though it seems that the camera will give great views more often, not being top down as it often is in that game. Of course, it has a completely different style. They focused on the scale and design of the world over other elements, like the lacking character and environment shadows (which ToG has better of). So, it's evident that's all within the Wii's capabilities, but it also doesn't fail to impress in terms of design. ToG is probably more technically accomplished but this isn't far behind. All I have to say is, I hope this kind of scale and design is a sign of things to come from Nintendo's own high caliber titles, like Zelda, considering Monolith isn't quite to their high level (as, again, even Namco did better with ToG).
This edit will also create new pages on Giant Bomb for:Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment