The Tetsuya Takahashi wiki last edited by Hailinel on 07/29/14 10:41PM View full history


Tetsuya Takahashi is a Japanese game designer that began his career as a graphics designer, first at Nihon Falcom where he worked on the role-playing game Dragon Slayer: The Legend of Heroes. He was later hired by Squaresoft, where he worked on a number of Final Fantasy titles including Final Fantasy V and Final Fantasy VI. He also contributed to the development of the Front Mission and Chrono franchises. It was also at Squaresoft that he met Soraya Saga, whom he would eventually marry and work with as a collaborator.


Takahashi served as the director and scenario writer of the classic PlayStation RPG Xenogears. Production of the game was met with some trouble, as the budget was slashed during development to provide more resources to the development of Final Fantasy VIII. Following the release of Xenogears, Takahashi left Square after the company refused to work with him on the continuation of the series.

Monolith Software

Monolith Software, Inc Logo

After leaving Square, Takahashi founded Monolith Software Inc. and partnered with Namco, which became part-owner of the studio. Takahashi's desire to continue what he had started with Xenogears led to the creation of Xenosaga; a separate franchise set within the same universe as the Squaresoft game. A total of six episodes were planned, but following production difficulties on the second game owing in part to Namco's desire to make the series more accessible for newcomers, the decision was made to truncate the story into a trilogy. All three entries in the Xenosaga series were produced for the PlayStation 2, with a compilation retelling of Xenosaga I+II also made for the DS.


In 2007, Namco sold its stake in Monolith Software to Nintendo. Takahashi's first project following the transfer of ownership was the action RPG Soma Bringer on the DS. He then returned to his desire to explore the themes of the Xeno franchise with the Wii role-playing game Xenoblade Chronicles.

Takahashi's current project as of 2014 is Xenoblade Chronicles X, which will be released for the Wii U. It is a spiritual follow-up to the original Xenoblade Chronicles and is set for release in 2015.

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