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Game » consists of 1 releases. Released Mar 30, 2006
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Artificial life-forms ("robots") specifically designed to mimic the appearance of human beings. Although this is a male-specific term, with female-looking machines actually being "gynoids", the term "android" is generally used universally in video games.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Episodic games that were left incomplete due to the project being halted or cancelled before the final episode could be released.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
The turn-based battle system used in Final Fantasy X.
An organism consisting of both natural and artificial systems.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
When a song is played over the end-credits, often by a famous artist.
Content released frequently, every release contains a small portion of a whole story.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
This concept is for games where at least one of the main characters is female.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Enemies in the Xenosaga universe.
Constantly performing an in-game action to progress a certain attribute.
More commonly known as a "time loop", these games feature events that force the players through the cycle of repeating one (or a few) day(s). This is often presented as the result of time travel or other strange phenomena.
A heads-up display is a graphical overlay of vital information used in most modern games.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A fourth-wall breaking situation in which a character tells the player to press a specific button or a reference to a button is shown within the environment. This mostly happens during tutorials.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
A software used for video compaction on Nintendo handheld games.
Sometimes one playable character just isn't enough.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
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