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One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
All militaries have some kind of uniform.
The presence of different kinds of ammunition that pose advantages depending on situational needs. They vary on a per-game basis, but popular types include incendiary and armor-piercing.
A member of any number of tribes or ethnic groups, indigenous to regions of North America which are now part of the United States. Many of these groups continue to exist as intact legal and political entities.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Games which allow players to interact with others over the internet.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
A physics system used to procedurally generate body movement similar to rag dolls.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
The "kick back" from a gun. Causes the muzzle of your gun and crosshair to rise when fired. It promotes firing in smaller bursts, and forces the player to push the crosshair down to counter act the force of the recoil.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
The act of repairing damaged items or weapons.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
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