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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games whose titles consist of a single word.
Console games that derive from a past PC exclusive release, either due to popular demand or poor sales.
Popularized by Square Enix's Dragon Quest series, a Textcalibur is when a sword (or other weapon) appears in the game's title in place of one of the letters, usually the T or the I.
Supporting characters who are heard throughout the course of the game, but are never seen physically by the player.
It's all in the family.
Games which have nothing to do with each other, but have the same title.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
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