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Game » consists of 9 releases. Released Feb 27, 2014
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
Baditude is being "edgy" in an obviously forced or fake manner. Games with baditude often feature excessive swearing, gratuitous violence, and content meant to shock or offend.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Potentially deadly in the real world, annoying and funny in the animated world.
A style of animation that gives games a more hand drawn look.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
The cutscenes are nothing but the pages of a comic book. Audio is usually dubbed over to give them a little more life.
An organism consisting of both natural and artificial systems.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The nineteenth annual Electronic Entertainment Expo took place at the Los Angeles Convention Center on June 11-13, 2013.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
Grindhouse films are low-budget exploitation films that revel in hardcore violence and overt sexual themes while unapologetic about their low production values. These games emulate the grindhouse aesthetic.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
Death From Above.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
This concept is for games in which at least one of the main characters is male.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Some games bought at physical stores and online retailers can be activated on Steam using its CD key. Some come with compulsory Steam activation, while for others it is optional.
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