Going to just copy/paste my post from the comments section in the penultimate episode (maybe will add youtube videos later if I have time to find them):
Regarding the best substory stuff you guys haven't seen yet, I'll preface this by saying it's fine if you guys move on straight to the story and complete the game, but here's the best of what you guys have left (from my memory anyway) if you guys do want to take a detour:
Majima's humorous substories (can't return to him until the game shows you the point of no return, but he can get back to Sotenbori via taxi):
- Complete Yuki's training. I think she has a couple more training sessions left, so you'd have to do those and and do the cabaret club mini-game a couple more times in between to then do her substory.
-There's another that involves Majima taking part in a drug trial that you find out about via a poster on a wall in the north end of the alley that the breakdancers train in. Not a must-see, but still pretty goofy.
Majima's story-related + somewhat goofy substory: I've never played any of the other Yakuza games, so I'll let people correct me if I'm wrong on this, but I think this involves a future character in the series. It also involves kids who are getting their pants stolen. Probably worth seeing?
It can be found far east of the road a little south of the bridge. Area should be called Bunzaemon Outdoor Mall when highlighted on the map. It's initiated a little north of the save point over there on the northern side of the street I believe.
Kiryu's humorous substories:
-There's some pretty good ones involving Pocket Circuit racing, but I'm not sure you guys will want to spend the time to advance that line of substories.
Kiryu's story-related substories (again, other commenters, correct me if I'm wrong since this is the only game I've played in the series):
-Someone earlier in the comments mentioned meeting Daigo which is started around the northwest section of the map. It's behind the batting cage bulding (so on the road east and parallel to the one you'd use to enter the batting cages). I don't remember this one being particularly interesting, but I also don't know the character beyond this game.
-Another one is started with a girl asking for help on the street a bit northwest of the Champion District (going to look this up and edit it in). You'll eventually meet a character that I think is involved in later games?
edit: quest begins by helping a girl in a school uniform found around the intersection of Shichifuku Street East and Pink Street North. Easiest way of finding her is to go out the northern exit of the Kamuro Shopping Area (it's the slightly larger area that houses the Empty Lot in the middle-ish part of the map) and make an immediate right.
-The Fortune Teller sits a little west of the southern entrance to the Champion District (edit: went ahead and looked the starting point up since I posted wrong info initially - can't be started until you complete Majima's substory involving stolen pants since there's a character that appears in both that only shows up in Kamurocho afterwards) .
It's first started by running up to a couple of ladies talking around the northernmost intersection of Senryo Avenue and Pink Alley in the southeast section of the map. I don't remember a lot about this quest, but I'd assume it's safe to say she vaguely references events from future games, and I think Kiryu bumps into someone involved in the pants-stealing, Majima substory mentioned earlier.
Again, you guys do as few of those or even none of them if you want to finish the story, but those were the best ones (plus the ones related to future games) that I remembered off the top of my head.
Log in to comment