I’ve never been moved to write about a game or game series, but Ys Seven (and the Ys series) has struck such a chord for me out of nowhere that I’ve decided to briefly chronicle my impressions of my playthrough of various Ys games throughout the spring and summer. This is Part 1.
2018 has been a pretty slow year so far in terms of appealing new releases in my opinion (Alex and others have brought this up as well). In late March I was looking for a decent action-RPG or action-adventure game to sink my teeth into. I’ve played Diablo III to death and have at least dabbled in every major Diablo clone on Steam. I think I’ve really burned out on the ‘Grimdark” aesthetic of Grim Dawn, Path of Exile, etc. and was looking for a game with the same sensibilities but with a bright, cheery vibe. I also wanted to stay away from turn-based RPGs - they’ve never connected with me and I have never finished a big turn-based JRPG etc. because they random battles just make them drag on forever.
Then I came across Ys. I know this action-RPG series has been around for over 30 years, but back in the day I always assumed these games were B-grade versions of Final Fantasy, Wild Arms, etc. I’d hear about releases on the periphery but since they were a little more niche (and more recently only released on the PSP) I wouldn’t pay them any attention.
However, the release and widespread critical praise for Ys VIII: Lacrimosa of Dana is what really got my attention. With the overwhelming positive reviews and imminent Steam release I decided to start with Ys Seven.
Here’s the rundown of the game from one Giantbomb.com, a website about video games:
“Ys Seven is the seventh numbered entry in the storied action RPG series developed by Nihon Falcom. The game follows Adol Christin and his group of fellow adventurers who travel through the land of Altago to learn more about the local gods: the Five Great Dragons. Falcom released Ys Seven on the PlayStation Portable in Japan on September 17, 2009 and was localized into English by XSEED in 2010. A PC port was also created by XSEED that was released years later on Steam and GOG on August 30, 2017.”
What I like about Ys Seven:
For some reason I’ve become a fan of the look of uprezzed PSP games -the textures can look a little muddy at times, but polygonal models are bright, colorful, and look really sharp at 1080p. And runs just fine on pretty much any PC nowadays.
The gameplay really moves - there’s really not a lot of downtime between fights, looting, etc.
There’s an interesting difficulty mechanic in this game - the enemies out in the world are pretty easy to handle but the bosses are trickier - not hard per se, but you have to start thinking about approaching them differently. Also there is a surprising amount of strategy involved with combat - there are 3 different enemy “types” (Slash, Strike, and Pierce) and you have to switch between your 3 party members to effectively dispatch each type
The leveling and loot mechanics are straightforward and clear (as opposed to the goddamn FFX sphere grid or Path of Exile’s grid of nonsense)
What May Turn People Off:
Since Ys Seven originated as a PSP game, the design of all the mechanics, level design, loot, etc. might seem a little TOO light for some people in 2018
The story was pretty good (and the translation is actually really good) but it could have been trimmed down a bit
So that’s it for now. Since Ys Seven has really struck a chord with me, my plan is to play through at least Ys VIII and Ys Origin in the near future. I may continue playing other Ys games If I’m not completely sick of Ys after 3 games or other games come out over the spring/summer that steals my attention away. Ys: Memories of Celceta apparently comes to Steam this summer, so we’ll see how that goes.
Log in to comment