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Radar is a player assist device included in the Heads Up Display of many games that represents the player's surroundings and the positions of objects, vehicles and enemies.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
Need to know how many hit points that Boss has left? Want to learn more about that weird plant keeping you from progressing? Scanning refers to using in game abilities (like a move or a vision mode), to learn more information about the game world.
While screenshots were possible in many games using third-party programs, many games have official use for screenshots. Whether that be being able to take them, and have them uploaded to the internet or your hard drive, or have them serve in game purposes.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
So you made a fighting game, and the direct sequel is a hack 'n' slash action game? Wait, what?
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Device used by games with text boxes to show that a mysterious and/or unknown character is talking. Mostly used in games coming from Japan (at least nowadays).
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Uplay is a service created by Ubisoft to provide an experience similar to the trophies/achievements offered by Sony and Microsoft respectively.
In order to circumvent various obstacles, some protagonists must travel through ventilation systems.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
An audio signal that contains noise at the same level at all frequencies. Appears on TV screens and video transmissions as static "snow".
Wii U games that support the use of a Nunchuk attached to a Wii Remote (or Wii Remote Plus)
Games in which the infrared pointer is used for gameplay purposes, like aiming for instance
Wii U games that support use of the Wii Remote (or Wii Remote Plus)
Wii U games supporting the Pro Controller either in addition to or as a replacement for the Wii U GamePad.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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