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A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
Animation Priority concerns game animations (attacks, evades, specials moves, etc) that have a high level of priority over player inputs. Instead of being able to see instant reaction from player inputs, the player must wait for the on-screen animation to complete.
Different gameplay mechanics for different players. Sometimes uses different input devices.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
Whether you're trying to stay alive for a certain time period or just trying to gain the upper hand in a fight, being able to make a barricade is crucial to your survival.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Games whose menus feature a book-like motif. Often this is featured in games with a fairy tale—style narrative.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
When the player's death is addressed and integrated in-game as a part of the player's continuing story. This often involves reincarnation of sorts, or the player continues by moving on to a different character.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
When you have a code number or a password to type to use a device, you have to type the code
Games that ask the player whether they are sure about the decision that they have just made.
Mainly featured in MMOs, a corpse run is when a the player character dies and the player has to return to the location of the death in order to come back to life and/or reclaim items.
When a character is killed, the fallen body's ragdoll physics will fail and the corpse will start to flip about spasmodically. This oOften occurs in open world/sand-box games.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Decapitation is the removal of the head of a person or animal.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
The 2011 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 7-9.
The 2012 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 5-7.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
Receiving damage or dying as a result of falling.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Gamescom 2012 was held in Cologne, Germany, from August 15th to 19th.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
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