Gameplay
Similarities to Age of MythologyThough it is turn-based,
Age of Empires: Mythologies maintains the spirit of the
Age of Mythology source material upon which it's based by carrying over the same units, technologies, structures and gods that appeared in the original. The "Age up" mechanic is present here, encouraging players to maintain their resources and research the right technologies and powers in order to advance their unit types, resource gathering capabilities and overall economic and military strength. Heroes such as
Herakles and
Baldur are also carried over here, with their special Hero abilities intact.
Differences from Age of Mythology As a turn-based title, the most obvious difference between
Age of Empires: Mythologies and its PC-based forebear is in how the game progression works. Instead of a fluid real-time experience,
Age of Empires: Mythologies enforces activity in turns -- or "days" -- much like how progression occurs in such franchises as
Advance Wars,
Fire Emblem and
Civilization. Each unit can act once in a day (at most moving and attacking in one day, barring special Hero abilities). Only one unit per structure can be built in a day. Any given unit can build one and only one structure per day, and only one "technology" (including religious power) per structure -- i.e. a military technology from the barracks, a cavalry technology from the stables, et cetera -- may be researched. This differs from most real-time strategy games, which usually let you queue up simultaneous or consecutive technology researching and unit creation.
In addition...
Tactically and strategically, you may find that
Age of Empires: Mythologies skews slightly towards more tactical trappings, with a heavier emphasis on combat and combat formations as opposed to robust economic considerations. This is not to say that
Mythologies has completely transformed the
Age of Mythology modus operandi from strategy to tactics, but rather to simply say that
Mythologies on the DS may have you focusing on combat situations more than its real-time forefather (depending on how you tend to play your RTS matches). With its turn- and grid-based gameplay, one might say that
Mythologies actually allows for more tactical combat considerations in the way of flanking and unit formation than
Age of Mythology does simply due to its more-structured nature.
Features
Mythologies is packed with gameplay options, including...
-Hot Seat
-DS Download
-Multi-Card
-1v1 Online
-Skirmishes
-Three campaignsReception
Mythologies generally fared well with critics and fans alike, garnering praise for its technically proficient visuals, deep gameplay and longevity. Some bashed it for its poorly done narrative, unfair difficulty and generic visuals. It holds a modest
78 Metascore.
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