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Game » consists of 6 releases. Released 1993
Attitudes towards the Clown vary from person to person. Some find entertainment and humor, others feel really creeped out by their overly flamboyant nature. Ultimately, games tend to take the path of a more horrific presentation to stimulate the atmosphere of a particular setting.
Shared mythology for several H.P. Lovecraft stories.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
The fixed camera was made famous by games such as the Resident Evil and Metal Gear Solid franchises. Depending on the camera set, up could be down and left could be right. Even in the later generation of consoles, games like the God of War franchise still use this technique.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A gameplay mechanic allowing players to store their items and freely carry them around.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
Toys that come to life, whether in the form of lovable action figures with personalities of their own, or psychotic dolls possessed by the souls of deceased serial murderers.
A stylistic choice of employing small polygon counts for meshes.
This concept is for games in which at least one of the main characters is male.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Sometimes one playable character just isn't enough.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
A form of copy protection using a physical object such as a wheel, manual, or dongle.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Static background images that are not drawn in real time.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The inability to walk in any direction whilst shooting a weapon of any sort. The player usually still has the ability to pivot.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
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