My Childhood! In List Form! About Games!

I started gaming at the round age of six. Some could say I was introduced pretty late, with some 1989'rs being born with a controller in their hand. Which then lead to their mum being abducted by the CIA to further investigate her miraculous ability to birth out gadgets. My first ever game was Pacman on some console I still can't remember the name of. I think it might have been a console specifically for Pacman, and it still stands as the only occurrence of me playing games with my mum. Even at the young age I think I done better than her... clearly gaming wasn't her destined forte'. In any case while my mums gaming halted there I carried on to the luxurious PS1.

From then a simple past-time quickly escalated to then becoming a common occurrence within my day-to-day activities, and was the most effective strike towards turning me into a complete recluse. But repercussions aside, I have myself a massive amount of fond memories neatly dipped into nostalgia that leaves the PS1 as one of my all time favourite consoles. During then, however, I did still downgrade in a sense to the Sega Megadrive II, and would also go on to share my PS1's dust shadow alongside a Sega Saturn. This all accumulated to a gosh darn damn load of games, and loads that built around my childhood and kept me safe in my little bubble. Before the mid-teen reality then popped it completely and plunged me into a World where the pause button is always broken!

This may not completely culminate my entire childhood of games, and I most certainly played a lot more during those days, but these are the ones that I so dearly loved and played to absolute death and beyond. And speaking of death, the list will predictably begin with:

List items

  • Naturally. Was one of 'the' very first games I ever saw, during a stay at my uncles house. I gave it a go--as Chris because girls had cooties--and..well..didn't get very far. I remember running away from the first zombie, finding the gun, heading back, killing the zombie, not even realizing you could examine or do much of anything and then quickly running out of ammo and dieing in a pool of my own blood. But it was still fun! I'd always make baby steps each time I'd play (with no knowledge on the sheer concept of saving, let alone how), and once I was actually more aware of games and how this particular one worked I'd complete it.. like a year later.. as Jill... with the worst ending.

  • Now this was the first ever game I completed. Especially thanks to the ''easy mode'' it featured which supplied with plenty O starting handgun ammo, and a few extra first aid sprays to really set the grounds for ''you've already won''. I also by that time knew how to save, so I was fucking ready! It still took me around 10 hours to complete, which is ridiculously long for a game that can potentially be beaten in under an hour. What contributed to a lot of that time was my complete and utter child naivete, and my love for shooting everything in sight. Seriously, no undead monster left standing, no wall hugging required, I played my RE2 like how people now play their RE5. My mind was also completely twisted when I discovered the the B Scenario too. I just couldn't get enough of this! I completed this game so many times, and it is also one of the games that is deservingly on the ''games I've spent 100+ hours on'' list too. After a while I'd begin attempting its ''normal'' mode, and would eventually fall under the spell of the intended conventions of conserving ammo, reading files for clues, and learning to love the backtrack.

  • With Resident Evil 3, for me, RE's glory days were over. Afterwards the series still had a lot of great entries, but nothing has really managed to match my fondness for the original PS1 trilogy. Resident Evil 3 was another that I loved so gawd dayum back then. Nemesis defines Resident Evil still, I think, almost as much as zombies and gerbil sandwiches, and this was one of the games that legitimately made me feel a little frightened. And good god, when he jumped through that window in the R.P.D Precinct.. my finger was practically glued to the run button.

    This was another that I completely gimped out and went with the ''easy'' mode, which was startingly appropriate since while RE2 simply supplied you with hordes of handgun ammunition, and a few first aid sprays awaiting you at the inventory box, RE3 actually 'gives' nearly all of the weapons in the game from the outset. You start off with an assault rifle, that can't be attained in ''hard'' mode (the only other difficulty, oddly enough) and then once you reach an inventory box you're greeted with what looks like Schwarzenegger's ottoman. A grenade launcher, magnum, shotgun and plentiful of ammo to go along with it. It's certainly understandable as to why someone would opt to leave their shame behind to equip themselves with WW3. I did head back to the hard mode though, down the line, much like RE2 which settled things nicely back into RE reality, with your assault rifled traded for a puny pistol, and all those glorious guns in the inventory box for a knife. A pretty rough transition regardless!

  • Now I did play a little bit of the original Dino Crisis, though it was through a rent and I didn't generally like it all too much back then anyway. I think I also then rented DC2, fucking hearted it with the same special place as where RE2 was residing and bought it. I think, anywhoo. One thing I'm certainly sure of is that it ended up as one of my favourite games on the ps1! This was nearing the end of the ps1's lifetime, but still made for a stand-out adventure; and it's distance from the original DC's ''Resident Evil with Dinosaurs, and without the fun'' aesthetic was a welcome change. Like every game back then I played this game a-ton, and by the time of this release I was past using FAQ's and relied on my own skill and intuition. A marvelous day for me when I completed it on hard mode <3

  • I only actually played through this properly a couple of years ago, but my first foray into Eve's Parasite (kinda disgusting when it's put that way actually...) during a rental exposed me to some more of that RE-ish gameplay that everyone loved to imitate, and I loved to play just as much. I didn't play much of it because of one fatal CGI scene in a cafe that's like out of something from a Cronenberg movie, where some girl transforms into a featherless chickens with cocaine addled eyes. I played plenty of RE, and it did also feature some nasty body-horror elements, but nothing quite as graphic (nor in the same CGI quality) as that scene there...

  • Pacman was the first game I ever played, though this is the one that was alll mine! Or rather as much as mine as can be said when it was bought outta my mums purse, along with everything else of course..

    But Loaded, it was pretty fun. I remember never even getting past the first level, and I'd instead (at this time still pretty deaf to the notion of saved games, or passwords in this case) just replay the first level over and over, trying out different characters and the like. Like most of my repertoire, Loaded was far from a game a young, impressionable kid such as myself should be playing. It featured an incessant amount of swearing within the manual and text dialogue, playable characters that featured the likes of Freddy Kruger cosplayers, a mentally retarded man-baby, a cross-dressing psychopath, a serial killer who always wore a sack over his head with a face drawn on with crayon to give him the look of a clown, and a burly, dumb shit-head with a metal jaw--who was probably the most acceptable out of the lot for a character a six year old could control. But it was still fun! More so because of said inappropriate content no doubt.

  • Since I first got Loaded just when RE-Loaded was released, it didn't take long for me to then quickly and easily shift to the sequel. As I recall, Loaded really didn't prepare me non and my playtime with Re-Loaded was the same affair with me mostly playing through the first level over and over as each character. I'd eventually use cheat codes to then check out the levels I'd have probably never reached without as well, die within seconds, then head back to my comfort zone in the first level.

  • This was another one of the first few games I found stacked neatly next to my Playstation. It was apart of some ''HELP'' compilation thingy.. I still don't understand why it was called HELP, and far as I know it was a customary beginning compilation. It had Broken Sword: Shadows of The Templar, Myst, and mother-kicking Road Rash! Road Rash was the one I played the most, as naturally it was the easiest to get into, and I used to play it pretty frequently with my cousin. Myst never done anything for me. Far too dull, frankly, and looked like something that was better suited for the PC. Another game, that other people who found themselves with this small collection can attest to, that was best supported on the PC was Broken Sword. On the PS1 it was plagued with ridiculously long loading times, that were so frequent enough that half of your playtime with this could very well of been in that weird coin backdrop loading screen. At the young age that I was, though, I didn't care. I also didn't exactly understand what people were really talking about, and a lot of the pop-culture references and witty dialogue was lost on me. The art, and voice acting which is amazing enough to still embrace someone who barely even knew of the concept concerning quality, kept me playing this game till the end. The soundtrack was sublime, and still to this day has stuck with me. On my first playthrough I got up-to the Ireland segment, with the ''goat puzzle'', that was a common criticism for this game; so much in fact that in the Directors Cut they completely reworked it to make it much more obvious. I used a guide for the rest, but naturally that didn't hamper any for me and allowed me to witness more of the incredible scenery and watch the, barely telligible at that point but still enjoyable, story. It was the kind of game I'd love to head back into and notice and pick up on things that I missed the first time. I recently bought the original Broken Sword for the PC, and the wave of nostalgia was almost overwhelming. The amount of culture and snappy, sophisticated writing--and not to mention the fantastic art--is one game people need to look to should they ever be involved in that ever rising discussion about whether ''Games are art''.

  • It's games like these that prove why those shitty movie-tie ins sell: JPB was fucking awesome back then - or at least anyone who was under the age of 13. Everyone else, critics included, saw it as the buggy, janked up pile of glitches that it is. People my age, though, adored everything to do with it and was happy enough with just being able to coop Obi Wan and Qui'Gon, finally! There was a lot here, and it introduced many to two of the lesser known Jedi, Adi Gallia (who strangely enough used a red lightsaber) and Plo Koon (who has become a recurring cameo Jedi within the fiction, and a supporting character in The Clone Wars TV show). Plenty of quirky secrets lay in wait as well, such as playing Darth Maul (with only a single lighsaber, disappointingly) and even Padme and Captain Panaka. Under certain circumstances could you even play as the Gungans (woop..) and in one level had to fight the Jedi as the droids (non-sarcastic woop!). Minus all that the game was a complete mess, technically, but when you were that age glitches, graphics and gameplay depth didn't matter as long as you just swing around lightsabers with a fellow pre-teen.

  • Another Star Wars train wreck, and one that withholds the tradition of shitty movie based games. And yes, another train wreck that I still loved for the life of me. This and Jedi Power Battles nicely sated my Phantom Menace obsession (which existed in the first place because I was 10), and the Phantom Menace probably came out on top I'd say. It didn't have the coop, though it had a lot of the film's most iconic scenes nicely translated into game-form. And boy oh boy, this game was riddled with so many bugs that you'd think you'd need to spray the disc first before inserting it. Despite how incredibly dull and lifeless the characters appear to the more aware selves, back then they were the definition of ''bad-assery''. Qui'Gon in particular I had an unexplainable fascination with. The segments in Tattoine, that played kinda similar to the KOTOR games in fact in the Cities, were my favourite segments. I'd also intentionally try to game the system and locate all kinds of glitches; most notably the ones where Qui'Gon and Obi-Wan got separated and I'd try and somehow follow him past the invisible walls. Looking back it astounds me at the effort I put into unearthing so many weird screw ups. One in particular that I was proud of was near the beginning of the game, in a venting system. The floor collapses splitting up our two Jedi (which happens a lot) and usually you're to slide down to the lower segments. Me, however, would constantly attempt to make it across through timely jumps and determination. And I did it! Only to be awarded with a dead end. The satisfaction was still there, and I'd attempt many such feats like that throughout the entire game. Playing games with that sense of wonder and motivation is a rare occurrence for me, but back then that was just how I played games, and one such way that I dearly miss.

  • My first ever fighting game that I remember playing while I was staying at the hospital. Can't remember why I was staying in there, though it can't have been too serious if I'm pulling off suplexes as Jack. I didn't get this one for quite a while, and only opted for it just because I felt it was fitting that I own it for the sake of my love that spurned for this franchise through Tekken 2. I still had some really good times playing with a couple of kids, and at the time pulling off throws was what I would have considered ''advanced play''... just maybe not what I'd call it.

  • OK, now we're getting somewhere. Tekken 2 was the first fighting game that I attempted to get good at. I had played a bit of Street Fighter II (god knows which version), but I always found that pretty tough to get into and I could barely beat the arcade mode. Tekken 2, though, for whatever reason I found much more accessible and nestled nicely. It stands as one of peoples favourite fighting games on the PS1 for a whole host of deserving reasons, including a versatile set of now recognisable characters such as: the honourable Mexican wrestler, King, the severely dysfunctional father and son relationship between Kazuya and Heihachi, the series of Jack robots, fighting Kangaroos, bears and pandas, and the eraser-hair-don't sporting Paul Phoenix. My main carried on with Jack for his easy to learn move set, but I would then eventually switch to Kazuya, who carried on amongst the series as my go-to guy. Again, this was a fighting game I attempted to get good at and, for my age, I think I gained an impressive amount of skill with Kazuya, memorising all of his 10 hit combos and fairing pretty well in the story mode. The story was also one of the defining features for me (again, I was around 10 so it didn't require much for me to attach to the characters) and I loved all the colourful endings, character relations and thought the twist of essentially switching the roles between Kazuya and Heihachi (with Heihachi being an initial character, and Kazuya as one of the end bosses) was really neat.

  • And here we are, with the penultimate Tekken fighting experience with the only other entry to come close to matching masterpiece to be Tekken 5. There was a sour first impression introduced with the exclusion of Kazuya, unfortunately, though me instead switching between Paul Phoenix, Bryan Fury (fuckin beast this guy was) and Heihaci helped diversify my skills with the characters and helped give me some back up characters to fall back for when Kazuya would return to me. One of the most aspiring parts of this was how the crazy was amplified even more, with a strange 3D side scroller beat-em-up thingy, a bloody dinosaur that attacks with farts, volley ball? and a creepy doctor character that spends his time slugging across the floor. By this time the story was also getting a lil more convoluted, with characters actually being ''killed off' which is always a weird move to make, but most likely for characters who were the least popular. The temporary removal of Kazuya was a bitch move, but Tekken 4 (I missed out on Tekken Tag) reunited both Kazuya, Heihachi and now Jin. I think that was when I got my first nerd-hype boner.

  • Tekken was my main forte, though those games I primarily stuck for the single player content, oddly enough. I never had any mates back then who were all fussed about games, back when games were still considered to be a strong centre in the geek department. But Soul Blade unleashed my first rages when I'd play against my Uncle. He was a complete gimp, though, when I'd play against him. He'd always taunt, laugh when he'd win, and also ban Cervantes because he considered him a ''cheat character'' because he wielded two weapons. His main was Seung Mina, and at the time I was going with the Rock. Just because he was a burly son of a bitch, who kinda resembles what Chris Redfield would look like if was a pedophilic caveman. I could never beat my Uncle, because he had experience, and I was also like, nine. It was still pretty fun, and the odd occasion when I would win (think it was Mitsurugi) Mick, my uncle, would make up excuses and resort to the age-old explanations as to why he'd lost: buttons weren't responding; I got lucky; pad wasn't plugged in properly ect. The single player portion I also really enjoyed as well. I loved how it even had a kind of campaign, each with its own unique-ish story to tell per character. The fact that there were alternate endings that required QTEs, or would even place you in a kind of minigame, I thought was fantastic and even won me over Tekken temporarily.

  • I'm pretty sure Tina gave me my very first boner. Otherwise, I still really enjoyed my time with the original DOA and loved watching the characters bounce when knocked out of the arena... and when other characters would bounce by any mere movements the game permitted.

  • Undoubtedly one of my all time favourite games, I loved the absolute ass out of Crash Bandicoot. The game, not the character.. though that sister of hi-WHAT?! For, Crash was the definite platforming mascot for me, and even now I can only appreciate the amazing control and versatility of the stages. It was strictly heading down a linear path, but to unlock the many secret gems, that required to think less down a straight line and more about all kinds of crazy like heading down levels... backwards! The amount of playtime I put into Crash 2 pretty much unavoidably left me at the 100% mark.. and 'still' would I start over again just for the sake of playing more! The more I think back to myself then, the more disturbed it all begins to appear.

  • Crash Bandicoot has never been better! This took the perfect foundation set by Crash 2, and expanded in exorbitant levels! It featured a similar design as the 2nd, with 25 levels, crystals ect. but with your abilities eventually doubling, a massive improvement on the environmental stand, and levels where you were piloting planes and jet-skis expanded Crash 3 more so than I would ever of predicted.

  • Crash Cart racing has never been better! The final entry developed by the wizards at Naughty Dog, this was rightfully where my interest hit its peak. I did dally with Crash Bash quite a fair bit, but every other standard platformer entry lost me. But CTR at least ended the original ND collection on a strong note - if unorthodox one. I didn't play all too much of Mario Kart on the N64, so this was all pretty fresh for me, and as it turned out... I fucking love me some kart racers! Improved upon the fact that I'm playing as some of my favourite characters spurned from the PS1 sweetened the deal all the more. My completionist nature also allowed me to unlock practically everything and still enjoy just playing through random skirmishes, but now as Ripper Roo and Komodo Joe!

  • Hell yesh! I used to experiment a fair bit back then, unlike now where I'm much more close-knit. The price of games. and my ever increasing rate of moaning is becoming the death of my gaming hobby, unfortunately. But back then, I even used to play on my PC! Warcraft was my first ever RTS and it was simply incredible. I used to play a lot of LAN with my best friend (who's stuck that way to this day). I was always the humans, him the orcs (which also stuck through the sequels). We'd get into a lot of discussions and debates about tactics, the minute differences between the races and so forth, and it stood as some really fun competitive play, and the kind that I really haven't experienced I don't think for quite some time.

  • Fuckin. CHYEAH! This game was Warcraft and all the more. It refined everything to do with it, had much more pleasing graphics and introduced a surprising amount of new elements, such as flying units, water battles and new races amongst the two factions - including Dwarves! The defining reason as to why Scotsmen are even known by folks outside of the UK today!...

  • Despite me proclaiming myself to be a fairly devoted fan to the series, this is in actuality the only entry of the series I've played. I had a quick fling (quick as in around 3 minutes) with Twisted Metal: Black but that one, for some reason, just never clicked. World Tour on the other hand easily ranks as one of my all time favourite games in general, let alone amongst the awesomely awesome PS1 lineup. So, maybe my proclamation of being a series fan isn't justified, but a fan of World Tour I most certainly was. I played this game a hell of a lot, and found everything about it to be exhilarating. The colourful, yet also dark as a constipated bowel, aesthetic made for a great amount of diverse nut-jobs, psychopaths, nutty psychopaths and, the worst of all, ice-cream truck drivers. The series fanatical poster-boy was only available via a cheat code, so my attention and time resided mostly towards Axel; the black guy who fills half of the cover with his gigantic monster truck tyre limbs. I don't know what it was that drawn me to him exactly. Might have been his exceptionally blunt depiction of depravity.. or because he looked so goddamn awesome and was clearly placed on the cover for a reason. I played around with all of the characters, and would occasionally switch in Sweet-Tooth and Minion (cheat characters) just to completely screw around and effortlessly dominate the competition. This is also another game I used to play quite a lot with my Uncle, where the same rules applied. Though this time it was much more understandable to have Sweeth-Tooth out of bounds. He was always piloting what was heavily implied to be Death; the undead motorcyclist called Mr Grimm. Another mainstay across the series I've noticed, and one of the most popular. My Uncle would beat me pretty often. But once I'd learn to master the directional input abilities like freeze (took me ages to even realise they existed.. I always figured the computer was cheating when they used them) I started to get a slight upper-hand and won myself a few. There was still the single player which was as addictive as most games I found back when during those years. Same ole story of me yet again completely squeezing out all of the content, and forever searching for secrets, bugs and other nick nacks that I wish I had the motivation to hunt for nowadays. One of my favourites, if not entirely all that secret, was shooting the statue of liberty enough times so as her clothing would explode off. Hawt.

  • Sticking with the vehicular-carnage genre, it was tough to fall so madly infatuated with Twisted metal 2 to miss out on Vigilante 8. It was significantly more rowdy than its Twisted counterpart, and the environments were brighter; the storyline was lighter; the air was sweeter, and so on. I personally preferred TM2, but Vigilante 8 made for a great addition all the same.

  • I'm pretty sure I bought Vigi's... OK that sounds weirdly repulsive so I'll refrain from calling them that again. But yeah I think I did get them both so I would constantly bounce back between the two like a tennis ball on fire and riddled with bullets. The sequel had the usual refinements, and the story was much darker (THE BIG YELLOW BUS IS NOW GRAY!!!!), but I overall preferred the original. The sequel did have some great music, and while the darker aesthetic hampered it more than it helped, it did benefit with some really great arenas.

  • One of the few games on here that was actually age appropriate for the pearly eyed, even more dopey me. It doesn't require much cutesy gooeyness inside you to appreciate the Toy Story movies as delightful, care-free fun - for all ages. But at the age of 12 and below, Toy Story was your own dreams put on the screen of having all your favourite toys brought to life, and now don't require your input to place them in weird and rude positions on top of one another. The video-game then has kind of a weird irony to it, with the movies giving children their equivalent of an orgasm to see toys acting out on their own, only to then instead have you required to take control for them to animate. Well, you only control 'one' of those toys mind you, but my point is still there. Oh and Toy Story 2 was also a really entertaining platformer/shooter/puzzler piece of fan-service, I will admit. Those races against the car can drown in cement, but otherwise I have nothing but fond memories and memory loss towards trodding along as the Buzz himself.

  • Like the original Resident Evil, this was introduced to me by another person-this time an old mate of mine--who handed it over because he couldn't work out how to open a gate... I mean that quite literally. No hyperbole over here, unfortunately. In any case, similar to the resulting circumstances of Resident Evil, the short-lived Fear Effect franchise become one of my absolute fav! In no due part because they also happen to share a lot of the mechanics and gameplay styling's as RE, though.. There's even a part where you do in fact face off against zombies! One stark contrast from RE, however, is that you can in fact move + shoot. The gameplay is otherwise like RE, complete the entire repertoire of tank-like controls. The story and characters are more... mature... than RE, you might say, with an appropriately 18 rated cast of seedy mercenaries. There's the buxom babe Asian assassin chick, the hard-boiled ex-military guy, and the Australian psychopath. Underneath those often blood covered exteriors do lie some more complex characters though, of course. Well, maybe minus the Australian pyschopath, who really trails along with that vexatious personality to the very end. From its awesomely near-future dystopian style, to the brilliantly featured crime-story-turn-Chinese-mythological-madness shtick, it still stands as a great story to witness. It kinda had that ''Dusk Till Dawn'' similarity, where on one side it's this gritty, yet colourful, crime tale, and before you know it you're also shooting zombies and taking trips to Hell. The gameplay is most definitely not something you'd want to find, nor probably head back to, in 2011 on the combat side, but the game does also feature some well implemented--and fucking tense in some scenarios--puzzles too. Nearly all of which which would give you a small clip of watching your character die if you fail, in its glorious, cell-shaded fashion.

  • Pretty much Fear Effect with everything amplified and improved upon. From the guns, the game length, the Chinese Mythology Madness to even the boobs. Surprisingly enough, Retro Helix is also a prequel of all things. A weird turn to have your first sequel a prequel, but even still Retro Helix had itself a much more entertaining story, with some really solid voice acting to deliver an expectantly saucy and curse-filled script. Deke is actually a pretty awesome son'bitch, Hana's a lesbian, Glas' is even more badass, the game is around 4-6 hours long than its predeccesor, the weapon count is doubled, there's more ''game over'' clips of seeing your character be completely pulverised... it really is essentially Fear Effect but bigger, and it's why it definitely stands as not only one of my favourite games on the PS1, but all time.

  • The most fun I've ever had playing as Bugs Bunny rests in here. With that said the only other game featuring Bugs (in the lead role or otherwise) was some Gameboy Colour Haunted Castle shitty suck. Putting aside that fact, though, Lost in Time was still an alright game. It had a creepy art style, very reminiscent of a lot of those olden polygonal titles from the late 90s and early 2000s, and the levels with the water which resembled what the ocean would look like in Purgatory made this an unintentionally freaky game. I never completed it either. I got stuck during those said water levels involving some puzzle where I had to throw rocks or something or other. Still equipped with that bright eyed determination, I would try for 'ages' trying to figure it out! I even started the game over a few times just in case there was something I missed. All that effort for naught, in the end unfortunately.

  • I remember initially being reluctant to play this when I saw it at a mates house because it had swearing.. and not even any of the more 'colourful' swears. Like, bastard? I think that was literally the extent. But whatever reason it caused enough stir that I kept it at arms reach for a short while. I eventually got over that temporary taboo and dived in. Now at my age I was naturally at a loss for a lot of what was going on, but I could translate enough. Snake was the good guy, and awesome as all hell, and Foxhound were bad. The whole philosophy about the cost of war, what it means to be a soldier ect. didn't quite stick in as much. Though I played through this often that it was amazing to uncover the story and its themes bit by bit. The gameplay was much easier to comprehend from the get-go, though, and while I don't remember being brilliant at the sneaking, I was able to adapt easy enough like most games. As I mentioned earlier I played this game a hell of a lot. Enough to practically memorise a great deal of the dialogue, more than enough to unlock all of the goodies, and to even stroll around in a tuxedo a few times too. What I especially liked was how self-aware it was that this was a videogame. The opening tutorials explaining the controls I thought was fantastic--and ripe for parody--and the thing about checking the back of the case for Meryl's codec frequency flipped my shit.

  • My strong appreciation for MGS then naturally begun the next cycle with me getting Special Missions as soon as I learned of its existence (which I don't remember how that actually came to be). This was strictly VR missions; which originated as tutorials in MGS to give you a better understanding on how to grasp the stealth techniques. On their own they were really cool for its obvious TRON aesthetic, but Special Missions also implemented some really fucking weird stuff in here! To stopping an invasion of wire-frame UFO's, to impeding the incoming onslaught of two Genome Soldiers the size of Godzilla (which was hilarious because that's all they literally were.. just enlarged soldier models but instead roaring like some hammer horror monster) to solving mysteries to even playing as the infamous Grey Fox Ninja. The entire package was well stacked, and the crazy lil tyke that I was would even intentionally delete my save file just to start climb through the VR categories all over again. Even with a complete lack of a story, this stands as one of my favourite MGS titles because of its sheer zaniness and creativity.

  • Coming off of the Pokemon craze was Digimon; virtually the same idea, just in a different, more cyberpunky setting. That already set its dominance for me. Oh and of course with the anime show's unforgettable opening theme song. Digimon world was another game that I kinda shocked to find it wasn't all that well received when I'd browse through the scores of my favourite games. It's easy to understand why, though, thinking back. A hella lot of backtracking, taking your Digimon to the toilet - oh and starting over and over and over with your digivolving when the fucker would die of old age.... christ, where did all that patience stem from?? Of course that didn't matter, and I took solace in it allowing me to better experiment with my digimon toddlers and grooming them to become whichever digimon I wanted! With the help of a strategy guide of course. Which to be fair was a necessity given how unpredictable their growth can be... there's only so many Shitmons I could take before I had to look under the hood and cheat my way to getting myself a motherfucking Leomon! Weirdly enough I was never able to get an Orgemon. I tried so many damn times and would literally just wait out for my current Non-Ogremon digimon to die off so I could start again and once more try for silver-haired Ork - sorry, Orgemon. Then again, when I remember getting a giant Skeleton Dinosaur as my Ultimate, Orgemon become Orgewho?...mon

  • This was apparently a last minute ditch to try and stretch the PS1's lifetime just a wee bit, and as such was kind of a clumsy shooter, that was also kinda short--BUT LOOK AT THAT GUY WITH HIS COOL CYBORG EYE!! As proven by previous entries here, the quality of a games controls or how long the games overall length was were hardly deciding factors on whether I'd enjoy the game or not. And like everyone here, I played this quite a fair few times. Despite the loose shooting and dodgy platforming-ish elements, I loved it for its cool alien weaponry, its awesomely gritty post-apocalyptic environments, and during the end when your character like becomes half alien made him appear like even more of the ultimate badass through the eyes of a 10 year old!

  • I never played many N64 games, and I primarily played on it whenever I headed over to a mates house. I was a sony sucka, he was the Nintentwit. We didn't actually call each other that, thank god. Admittedly, however, me then creating those word-plays 'now' is more embarrassing than it would of had I just stuck with them being nicknames from way back when I was a kid.. maybe I should just delete this ent-NO, I SHALL STAND MY GROUND WITH THIS NONSENSICAL NONSENSE.

    So SMB was fun. My main manly mustachoued man was Mario.

  • Obvvvvvviously if any entry from the N64 should be here, and it isn't Goldeneye, then it has to follow en route soon after. And it was awesomely fun; playing the split-screen multiplayer would chase the days away as it did for many others, and anyone who picked Odd Job was a cheating, hacking noob faggot... of that generation.

  • Weirdly enough, I preferred this over Goldeneye. The story had voice acting, which I thought was a significant improvement, and the graphics were sharper and more detailed overall. It didn't have the same fluidity and crazy cheats, and from what I remember a lot of gun fights resulted in duels where the two players would just strafe around each other in circles. BUT... I had fun, and the extra realism I found appealing for some reason back then. I was also mighty awesome at this too. I managed to pretty much complete 'everything' this game on all difficulties, and even was able to unlock all of the multiplayer skins through completing the single-player missions under a set time. I played a hella lot of Goldeneye, but for me, this was my personal Goldeneye of the N64. I even used to create weird and stupid--which kind of goes without saying--fan-fiction amidst the multiplayer with mates. Like how this Bond was the son of the Goldeneye Bond and.. alotta equally childish and imaginative stuff akin to that.

  • Another must for any N64 library, this was one of the few I got along with my secondhand N64. Games didn't need to be long for me to completely quash days worth of hours into this, though Mario 64 got that much just for playing the game! It set the ground-rules for 3D platformers everywhere. The game's own expansive world was in fact pretty intimidating, and Bowser himself was my generations Freddy Kruegar as far as I'm concerned! I remember thinking the endless staircase that you'd try to take before you collected the require Stars was pretty trippy too. Just an absolute monster in terms of scope and ingenuity gave Mario 64 a well deserved standing ovation , and probably a few panties.

  • Another N64 great that stands amongst what is apparently a pretty slim list when people note their all time highlights that were spurned off the N64. And Star Fox N64 certainly deserves such a spot... far as I remember. I've never played many flight-combat games, but the addition of anthropomorphic characters gave it an added dose of personality, to what I've always found as being kinda dull in respects to the gameplay. SF 64 also had a ton of secrets and hidden passages and such, and back then all I needed was a cheat book thick list of stuff to collect and discover to peek my interest. It had multiplayer, though there's barely anything from that I remember grasping fondly from the back of my mind.

  • The n64 catalogue for some odd reason I found much more terrifying than all of the Resident Evil's. Ocarina of Time, like previous entries, for its huge scope, creepy 3D models and lack of spoken dialogue always shivered me a little. Ocarina of Time was infamous across my school for being massive, and people would boast about how long it took them to complete. It took me about a week I think, though that entire week did include me playing through it as incessantly as I would any other. Admittedly, I found it pretty freakin tough, with the obvious culprits - the water temple and shadow temple - adding a few extra hours left to pondering around wondering how the hell do I do this/where/what/how/when/FUCK! I went through the motions of OoT as most did, including the giddiness of witnessing the awesome transformation for when Link becomes a man(teen?), and the reflecting transformation of Ganondorf to Ganon... always wondered what happened to the Dorf.

  • Why did anyone ever get any pokemon game? GOTTA CATCH 'EM ALL! And the sly exclusivity they set up between Red and Blue forced my hand to getting both of them two. My mum blindly went along with it; after all, how would she know that she was practically buying me two copies of the same game.

  • I already got RnB... might as well get the one with the Super Saiyan rabbit too! I can't recall why, but this was always regarded as my favourite amongst the lot. Maybe it was the addition of Pikachu and how that little thing would actually follow you around, on screen outside of battles, like I had a light-bulb in my pants.

  • Awwwwwww yeeeeeeeah. The Sega Saturn stands as one of my most cherished consoles of all time. I never even had that many games for it, but there were enough gloriously retro titles I got in a bundle off some relative that there were still plenty of old school memories to build upon and evolve into nostalgia. I can't actually even remember half of the weird, old-y games I owned for it, though Burning Rangers is an easy one for how much I played it. It was basically futuristic anime fire-fighters. At that age, anime was also the coolest thing ever so the fact that I was playing anime gave it a few 1ups. Plus with it's jet-pack orientated platforming, fire extinguishing, and saving hostages (randomly generated at that) for some unexplainable reason had me hooked.

    What I reeeally loved, was checking through some Saturn magazines and finding out about cheat codes that allowed you to play as the other, much cooler Rangers; like the typically 'oh anime' stoic silver-hair guy, and a black fellow with an extinguisher gun that looked more like a bloody rocket launcher.

  • Now I never even owned this. I only had a demo (which I played incessantly), but I had also played this a fair bit on an actual arcade machine. It was a standard fare side scrolling beat-em-up loosely based on the Die Hard movie. I say loosely, though I guess the relations are barely hanging on. The only things the game takes from the movie are McClains eventual white tank-top attire, and the fact that it's based in a large skyscraper. The actual story is not-McClain (and blonde chick if in 2-player) has to save the Presidents daughter from some bearded guy who apparently has recruited his thugs from all manner off occupations, including firemen. The game had a great assortment of weapons (like a grandfather clock!), fat-guys who were naturally tougher than the average goon and even some minor quick-time events... to this day I wish I had bought it when it wasn't commonly being sold for around £20+... and that I also still actually had a Saturn I could play it on.

  • These were two of the weirder, old-y titles that I only remembered recently when looking across the Saturn catalogue. 2-D side scrollers where you played as a toy knight going across an all manner of terrifyingly kooky environments, fighting against all kinds of unintentional nightmare fuel. These games were so weird, but also wonderous, and were such a treat for the young imaginative me.

  • Another one of my favourites amongst my small saturn cast, I enjoyed Lost Vikings primarily for its great art and humour - with one of the Vikings I recognised as being voiced by the same guy who voiced Major Glory! I kinda sucked at the actual puzzles, though, and got to maybe the 3rd enviroment? I remember it getting too difficult for me when I met the werewolf... and instead resolved to using codes just to check out what I'd have never saw without. All in all a fantastic game, and one I'd love to play through again and actually complete relying on what little wisdom I've gained since then.

  • Taking a generational step back, much like I did back then, we have the original Streets of Rage. Most people regard Streets of Rage 2 to be the best of the lot, though I never actually played that till two thousand and ten!.. I put into words to help better emphasis on the insanity of how long it took. appreciative Arcade section on Xbox Live I finally hit up the sequel. During the childhood, I was stuck with the original. Not like that's a bad thing of course, and back then this game couldn't even get any better in my eyes. I had never (and still haven't.. INSANITY) played any of the Final Fight games so Streets of Rage stood out immensely for me and its archaic but fun side scrolling elements. My personal favourite character was Adam, which naturally left me some disappointment to find him gone but his punk roller-blading brother instead. I found Streets of Rage pretty gawd dayum tough as well, and mostly relied on a friend to help get through it. I stampeded through the lives, used continues and so on, but I did progress in getting better.

  • I've chosen the franchise because God only knows which version it was I played. It was on the Sega Megadrive II, and this began my long lived hobby of sucking at Street fighter games. Seriously, just being able to do a standard hadouken made me feel like a complete Beast it was so rare. I only ever beat the single player as Guile (because he was like the only character I could do the specials when I attempted them) on the lowest star. I was just-that-awful. BUT! I had fun, and isn't that what matters? When I'm playing by myself it does!

  • I really quite got into this one, and was able to do fairly well against the AI. As Ken, naturally; because he had Ryu's moves and looked cooler. And of course all that mattered with your character of choice was what they looked like! I especially loved the World-Tour-Travel-Campaign-thing as well, with its leveling up system and everything. The character endings in the arcade mode I also found really enjoyable, because of them all being orchestrated in-game, with the very sprites themselves trying to tell a story with their not-very-narrative-related-animation set making it hilarious, and yet still something I was always eagerly excited for when I rolled through the rounds of the arcade mode.