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Game Mess Mornings 05/03/24
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Game » consists of 4 releases. Released Apr 14, 2001
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Animal behavior characterized by being active during the night and sleeping during the day. For example; the pokémon Hoothoot can only be caught during the night.
Aquatic creatures with eight tentacles covered with suction cups. They often appear as boss enemies.
Fishy
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A collection of anthropomorphic characters without pants, but with shirts or other tops. Does not include characters in dresses.
Pelicans are birds typically found near beaches.
Games that punishes the player for exiting without saving.
Penguins are flightless birds that are found in usually cold areas; they have appear in several videogames, notably the Club Penguin franchise.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Pill bugs are crustaceans, not insects. Pill bugs often curl into tight balls when threatened.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
At the start of the game the player is forcibly coerced into purchasing a house by local merchant Tom Nook. The layout of the house can be expanded, by adding both a basement and 2nd floor, by paying off the debt on the previous expansion. Each floor can be decorated with a variety of furniture, trinkets, flooring, and wallpaper. Each day the player's house is rated based on its style, but the points don't do anything.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Small forage fish that grows up to 8 inches. Lives in regions with shores in the Arctic and Northern Pacific. Can survive in landlocked bodies of fresh water as well as rivers, brackish deltas, and the ocean.
A postal service transports and delivers letters and packages from one place to another often for a fee.
In games, punctuation marks, especially question marks and exclamation marks are used for a number of reasons, including locating quest givers and indicating surprise.
Rabbits, or bunnies, are smallish mammals with long ears and a cottony tail.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
The game incorporates a real time game clock, where one hour in game is equal to one real world hour.
Some games just don't care about your schedule. Show up at the right time on the right date or miss your chance to make progress.
Often translated (incorrectly) from Japanese "Tai" to "Red Snapper." Lives on reefs, or ocean floors with a max depth of 200 m with habitats ranging from the South China Sea up to the Sea of Japan.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
Made popular by the Animal Crossing franchise, this concept takes your average world map and adds the illusion of depth by having the environment roll over the horizon near the top of the screen.
Various fish species that fall under the Salmonidae family, known for traveling to the ocean from riverbeds upon hatching and returning to the freshwater beds to spawn.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
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