Do the new features sound cool? Sure. Do they sound revolutionary (especially sufficiently so as to warrant requirement of DualSense for any PS5 game)? Not really. The problem remains that any notable third-party game will likely not make meaningful use of the haptics and/or trigger tension adjustments because those aren't available on the other platforms the games will be released on. I'm sure they'll occasionally get used, but they won't be truly gameplay relevant features like they seem to be in Astro Bot which appears to be a tech demo explicitly designed to showcase those features.
Don't forget that there was significant praise from press--including at Giant Bomb--about the "HD Rumble" haptics in the Joycon when that was first presented in 1-2-Switch, with people saying things like it really feeling like ball bearings rolling around in the game where the goal was to count the balls in a box based on feel. Other than Mario Odyssey, I can't think of another game that made use of "HD Rumble" in any capacity, and that wasn't gameplay relevant. It was cool to feel the motor vibration from the scooter, but it didn't make the game any better. Even Nintendo seems to have abandoned it at this point.
I suspect that it will go the way of the touch pad, the light bar, "HD Rumble", motion controls, etc., in that it will get used to cool effect once in a great while, but otherwise will be largely abandoned as yet another gimmick. I hope I'm wrong, and it becomes a staple of gameplay design that pushes controllers forward, since we haven't really had a meaningful advancement since the inclusion of the second analog stick. If, and that's a big if, they release PC drivers that allow for use of the features on PC releases of third-party games, that will be a big factor in it becoming more readily used. Here's hoping.
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