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Game » consists of 0 releases. Released December 1983
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
A female warrior from the Amazons, an all-female nation in Classical and Greek mythology.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
A map that is updated in real-time as you play a level. Usually seen in FPSs and RPGs.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Environments cycle between day and night, often with effects on other aspects of the game.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
A six sided geometrical shape sometimes used in strategy, puzzle, and board games.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
Illuminati or the "The New World Order" the evil religious cult that's hell bent on controlling the world.
A gameplay mechanic allowing players to store their items and freely carry them around.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Lions are currently the second largest felines on Earth. They are often referred to as the king of the jungle.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
Ever since Pac-Man, games have had us navigating mazes.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
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