Something went wrong. Try again later

Fushichou187

This user has not updated recently.

151 0 8 1
Forum Posts Wiki Points Following Followers

Fushichou187's forum posts

Avatar image for fushichou187
Fushichou187

151

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

All depends on who is over to play. With friends or family that don't really have the coordination for things like Towerfall (which is fantastic), the Jackbox Party Pack games, particularly things like Drawful and Fibbage, have a very low barrier to entry. Nidhogg, Blur, and Keep Talking and Nobody Explodes are all solid reccs as well. Surprised I haven't heard Sportsfriends yet! I guess it depends on how many controller you have available-- particularly if you are playing the PS4 version-- but mannnnnn Johan Sebastian Joust & Bari Bari Ball are killer, imo.

Avatar image for fushichou187
Fushichou187

151

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

@koolaid said:

@fushichou187 said:

@clagnaught said:

I wonder how/when this will impact Kotaku. The rest of Gawker I can live without.

Warning: Replies to that particular tweet are chalk-full of gamergater & 4channer hate.

It's actually been very helpful! It's a lot easier to block them when they get together in one place!

lol fair point.

Avatar image for fushichou187
Fushichou187

151

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#3  Edited By Fushichou187

@clagnaught said:

I wonder how/when this will impact Kotaku. The rest of Gawker I can live without.

Warning: Replies to that particular tweet are chalk-full of gamergater & 4channer hate.

If Gawker loses on appeal I hope at least outlets like io9 and Kotaku get sold to places where they can continue their work; at the very least there are some talented journos there that shouldn't get shitcanned because Gawker Prime was garbage.

Avatar image for fushichou187
Fushichou187

151

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#4  Edited By Fushichou187

@fakekisser said:

https://twitter.com/tequilaworks/status/710415425792843776

"Thanks all for your support! Rest assured we are still working on RiME, and will offer more information in due time."

Oh most definitely. They have to.

Still, the "rest assured this project isn't dead. we are still working on this project" has been the drum they've been beating since we last saw the game in August of 2014 without any meaningful updates. Hell, according to their Twitter feed they supposedly finished crunch on Rime back in July 2015:

Ultimately, here's hoping that they can deliver something that comes close to the vibe they were going for with their trailer, and that they turn enough of a profit to not only pay back what they borrowed from the public but also to continue making games. I'm not hot on the studio's CEO/CD, but dammit if there aren't some incredibly talented artists in that group.

Avatar image for fushichou187
Fushichou187

151

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

@fear_the_booboo said:

Not all great game playtest well, I hope Sony didn't make a dumb decision just because of that. Lot of my favourite games would be classified as "boring" by many player. Anyway, it's just speculation and I'm curious to see if the game will ever see the light of day (hope so).

Given the history of what has been shown to date, I think Sony was smart to walk away;

- Rime is revealed at Gamescom 2013

- Rime is a no-show at E3 2014 despite being a Sony IP

- A new trailer is shown at Gamescom 2014

- Rime a no-show at PSX 2014

- Rime a no-show for all of 2015

Googling "rime", "ps4", "hands-on" provides nothing. I couldn't find a single outlet that has had the chance to sit down and actually play the game, even a vertical slice; This is particularly jarring given that Edge had Rime as their cover story in their December 2014 (#273) issue. The excerpts I've seen from the issue suggest the game was only demoed for them-- or that they only saw video of what appeared to be gameplay-- and not that they had a chance to take the controller in hand themselves.

Sony was the proprietary of the IP and the publisher. It was effectively theirs to walk away from and for whatever reason, what Sony saw in the development of the game after nearly 3 years, didn't justify their continued investment and so they dropped the project and the IP (which I'm a little surprised by), allowing TW the opportunity to reacquire the rights.

As mentioned, TW had received a sizable sum from the Spanish government in the form of a modest grant and a larger loan for the game's development (unless they are working on another unnamed project). That's public money that they took and so they'll have to make good on finishing development on and shipping Rime in some form. All in all I think it's a really interesting (if convoluted) situation.

Avatar image for fushichou187
Fushichou187

151

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#6  Edited By Fushichou187

@personandstuff said:

What a weird business move. Was this Sony walking away or Tequila breaking away?

Sony was the proprietary holder of the IP and publisher of the game. It was essentially theirs to walk away from. Whatever they saw in terms of Rime's development led them to think this was no longer something they were willing to sink money into-- a pretty damning statement if true, given all the other properties Sony seems to be at least publicly fine with allowing to churn in development hell. Once they decided to drop the project, TW decided to exercise the option to re-acquire the IP. I don't know if that means that Sony had purchased the IP initially and TW had to buy it back from them or what.

The Spanish government also has money sunk into Rime's development both as direct funding via a grant as well as a loan [SOURCE], so the game can't technically be cancelled either lest the government comes asking for its money (Hello, Rhode Island!). So expect development to continue on this game, whatever that turns out to be.

There is actually some more nutty stuff [rumor at this point] regarding the state of its development, whether what was shown at any of its appearances (or to Edge) was a cinematic or vertical slice, etc.. There seems to be a lot of potentially intriguing behind-the-scenes stuff that I wouldn't mind seeing Austin do a deeper dive on what has been going on.

Avatar image for fushichou187
Fushichou187

151

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#7  Edited By Fushichou187

@monkeyking1969 said:

Well, maybe for the best. That game looked cool..or there was a tiny video slice that looked cool. If the game was actually reported to be "boring" it likely needs a major reworking or game play loop, and another two years.

Maaaaan, I'm seeing some crazy scuttlebutt flying about now saying that is exactly what it was. We'll just have to wait and see if someone else corroborates.

Avatar image for fushichou187
Fushichou187

151

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

@gstats said:

Which part of testing? Performance or just general game quality?

The rumor a few months back was that playtesters TW (or Sony) brought in said the game was just really boring :\

Avatar image for fushichou187
Fushichou187

151

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

@clagnaught said:

Rime looked like a gorgeous game. If that's truly the reason, then that's disappointing. I think I heard people talking about how the game around the art and design wasn't super great, but that felt more like speculation.

Hopefully it comes out this year.

As it turns out, games are still hard to make. I would've forgiven them if the gameplay was boring but I got to explore that world they were creating, and if they truly were targeting 2016 for their release and were on track to hit it, I could see Sony still taking their lumps from the critics and sticking by TW. For them to drop it though maybe points to the game's issues going way beyond simply testing poorly. It could've been a technical mess or suffered from scope-creep due to poor management, etc... Ultimately I still want to see what Tequila Works does with it. They really have something with that art style.

Avatar image for fushichou187
Fushichou187

151

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

From their Twitter:

Tequila Works has chosen to reacquire the rights to its adventure game, RiME, and is working hard to realise [sic] its aspirations for it.

https://twitter.com/tequilaworks/status/710148806717874177

Rumor mill going way back was that this game, while looking dope, was testing super poorly. Still, for Sony-- Sony-- to walk away from this and say "hey, you want this IP back? We kind of aren't interested anymore." then you have to imagine it was in quite a state.

Interested to see if TW pulls it together to get Rime out the door eventually and to see what platforms it lands on.