@fear_the_booboo said:
Not all great game playtest well, I hope Sony didn't make a dumb decision just because of that. Lot of my favourite games would be classified as "boring" by many player. Anyway, it's just speculation and I'm curious to see if the game will ever see the light of day (hope so).
Given the history of what has been shown to date, I think Sony was smart to walk away;
- Rime is revealed at Gamescom 2013
- Rime is a no-show at E3 2014 despite being a Sony IP
- A new trailer is shown at Gamescom 2014
- Rime a no-show at PSX 2014
- Rime a no-show for all of 2015
Googling "rime", "ps4", "hands-on" provides nothing. I couldn't find a single outlet that has had the chance to sit down and actually play the game, even a vertical slice; This is particularly jarring given that Edge had Rime as their cover story in their December 2014 (#273) issue. The excerpts I've seen from the issue suggest the game was only demoed for them-- or that they only saw video of what appeared to be gameplay-- and not that they had a chance to take the controller in hand themselves.
Sony was the proprietary of the IP and the publisher. It was effectively theirs to walk away from and for whatever reason, what Sony saw in the development of the game after nearly 3 years, didn't justify their continued investment and so they dropped the project and the IP (which I'm a little surprised by), allowing TW the opportunity to reacquire the rights.
As mentioned, TW had received a sizable sum from the Spanish government in the form of a modest grant and a larger loan for the game's development (unless they are working on another unnamed project). That's public money that they took and so they'll have to make good on finishing development on and shipping Rime in some form. All in all I think it's a really interesting (if convoluted) situation.
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