If I'm only going to focus on the term mindblowing, I think the thing that pops up for me are moments related to a sense of awe that is ofter intertwined with perceived complexity or mystery. I actually just recently realized I really liked this when I was relistening to old Bombcast episodes. Ryan was talking about Lost and how everyone speaks in ellipsies. One of the main appeals to me about Lost was that aspect, the constant digging of a rabbit hole with no end in sight. For games, it was this that pulled me into Assassin's Creed originally and why I was one of those weirdos that enjoyed when AC took it's story too seriously and really had a mindblowing experience when Minerva speaks through Ezio to Desmond. Because think about it man, it was a conversation that spanned space and time!
Similarly, Mass Effect and the nature of the reapers, talking about space and time scales. Mass Effect and games in general is another point I find interesting when it comes to stories. In a lot of mediums, the story arc has to be the strongest pillar. But games can use so many avenues to tell the complete story that it maybe becomes a sum of it's parts kind of deal. Because you get to immerse yourself into the world the story takes place in (and be an active participant), rather than just get a surface level pitch. There are plenty of great sci-fi but Mass Effect still sticks out to me as a much more memorable story because I could invest so much into it's world. And I think we sometimes try to judge game stories on other medium's way of telling them that we forget how much else is part of the experience.
But I also think there's a danger that one sometimes get lost in the activity and the story becomes background noise that you don't entirely pay attention to, even if you think you are. I think it's very likely that sometimes, people disregard game stories because they're not actually paying attention.
In general though, what appeals to me depends very much on the intent as well. Sometimes it's simply the characters, sometimes it's the main plot, sometimes it may be just my own head-cannon. I actually don't think I am very specific in what stories are better or worse for me as long as they're enaging. But as I said, if I am going to focus on the idea of something being mindblowing, it probably has to be a story that likes to be up it's own nonsense (well, it has to appeal to me first, but you get my point.)
Log in to comment