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Game » consists of 13 releases. Released Dec 09, 1997
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A feature in many curtain fire games, the point where a character can be hit is a different size than the character itself. Whether this zone is visible or not (it varies from game to game), it allows players to dodge bullet patterns that would otherwise be impossible.
A common method of hit detection in shooters that disregards bullet physics. Basically, if the crosshair is on the target, the shot connects right away and without fail.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Formerly known as the "Quake II Engine", id Tech 2 is the second generation of game engines from id Software.
Occasionally, it isn't just enough to let the ragdoll flop around on the ground. Some shooters have weapons that pin enemies to objects or walls when they hit.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
Whole levels dedicated to the industrial theme. These levels resemble factories or other industrial areas, and are often filled with conveyor belts, tesla coils and other contraptions.
Instagib is a gametype in many first-person shooter games where a single shot can instantly kill an opponent from any range
The 1998 Interactive Achievement Awards celebrated the best games and software of 1997.
A gameplay mechanic allowing players to store their items and freely carry them around.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
In Quake II, an Iron Maiden is a female humanoid Strogg equipped with a Rocket Launcher for a left arm.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A cross-platform video game engine.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
A comparison between how many kills a player has made and how many deaths they have suffered. A staple of multiplayer FPS matches as an at-a-glance measure of performance.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Whether it's for minimalism or a lack of artistic effort a lot of games use only the games logo as it's boxart. Examples would include all Final Fantasy's after VII in PAL and Japanese territories, Gran Turismo 3, Portal, Turok 2: Seeds of Evil, Metal Gear Solid and more!
A stylistic choice of employing small polygon counts for meshes.
This concept is for games in which at least one of the main characters is male.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
Oftentimes developers will release the tools they used to create a title to the fans that play it. This Mod Support allows normal gamers to re-define their gaming experience and share their work with the public, promoting creativity and community.
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
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