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Drew Scanlon's Top 10 Games of 2013

High-resolution textures! Kinetic energy recovery! Communism!

For me, playing games toward the end of the year always ends up like that first turn in racing games; all the games I haven't played yet slam into each other as they vie for the top positions. Some get left behind, a few spin out and crash, others lose their front wing after attempting too close a pass on a straightaway, and... I've lost the metaphor. Anyway, here are this year's top finishers!

10. F1 2013

Codemasters has an incredible track record (see what I did there?) of making racing games that you can feel. In no other games do I have a keener sense of how much traction my tires are getting, where the momentum of my car is going, or that sense of speed that feels fast but still realistic. F1 2013 is no exception. Compound that with my newly-found fandom of actual Formula 1 racing, and this one is a shoe-in.

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9. Gunpoint

Lots of games claim to allow you to improvise your own solution to a problem. Too often I find this means you are given tons of useless weapons and gadgets in an effort to encourage "emergent gameplay," or that there is a "right answer" that you either find or bypass with brute force. Not so with Gunpoint. Not only did I feel like I was making my own solution to a problem, I also felt it was a valid solution. Plus, there's nothing quite like tackling a guy through a window.

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8. The Stanley Parable

We here at Giant Bomb appreciate going to great lengths in service of a dumb joke, so it's no wonder The Stanley Parable struck a chord. The game does a masterful job of toying with your expectations as a player, and best of all, it's just plain funny. The less I say about The Stanley Parable, the better. It's best to just experience it.

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7. Beyond: Two Souls

I liked Heavy Rain, and wasn't expecting much from Quantic Dream's next game besides "Heavy Rain with Ellen Page." I think that's why I liked Beyond as much as I did: low expectations. As a game that tries to merge cinematic sensibilities with interactive elements, Beyond is in my opinion much more successful than its predecessor. It's just smoother. Sure, the button prompts to open drawers are still there, but you're not twisting the controller around all the time or holding down four different buttons every time you want to see what's in the fridge. Additionally, the focus on one central character really plays to the game's strengths. Throughout the game, I didn't feel like I was playing an already established character so much as I was defining a character with every dialog choice. And HO BOY does that story go in some crazy directions!

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6. Papers, Please

Who would have thought that a 2D game where you play as an immigration inspector would be so engaging? I hesitate to call the game "fun" since it's hard to have fun while acting as the strong arm of a totalitarian regime, but the way the gameplay ties into the themes of the game is simply masterful. Your family needs your support to stay alive in a bleak, Soviet Union-inspired nation, but for them to prosper requires you to break the rules of your job or your own morality, like taking bribes or needlessly detaining people. What Diner Dash did for restaurants, Papers, Please does for communist bureaucracy. The game gets lots of mileage from its sparse elements (the "next please" loudspeaker sound effect alone will make you feel like you're waiting in a bread line), and immediately pulls you into its dystopian setting from the moment the title card marches onto the screen.

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5. The Legend of Zelda: A Link Between Worlds

Confession time: beyond poking around the original NES version as sort of an archaeological experiment, I've never really played a Zelda game. I have instead absorbed the majority of my knowledge about the series through osmosis. As a result, I don't really have any of the nostalgic reverence for it that most players do. So it's with some surprise that I found A Link Between Worlds to be such a fantastic game in its own right. It is technically sound, with solid controls and a beautifully executed art style; it is wonderfully designed, with inventive puzzles and tight pacing; and to top it all off, it's just plain fun to play. This is a game that, despite being a part of a series that's older than I am, feels fresh and enjoyable, and can stand on its own without that nostalgic crutch.

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4. Brothers: A Tale of Two Sons

I love surprises. When I first saw Brothers, I thought it was just a cute little puzzle game, with its quirky one-character-to-a-joystick controls and storybook setting. The puzzles weren't that challenging, but were fun enough if only to serve as a way to pull me through the game's gorgeous environments. But then the game turns. Before you know it, Brothers ceases being a fairy tale and starts becoming one of those dark stories that Germans wrote in the Middle Ages before they got turned into Disney movies. For a game without any understandable dialog (the characters speak a made-up language), the game manages to evoke a wide range of emotions. I commend it for delivering an emotional punch to the gut that I didn't know I needed.

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3. Gone Home

I'm not a "collect all the collectables" kind of guy, but I scoured every inch of Gone Home's environment looking for more clues to unraveling its many intriguing story threads. I enjoy playing first-person shooters, but it's always nice to see something completely different being done in the first-person medium. The fact that Gone Home strays so far into experimental territory and comes out successful is really what impresses me, and it gives me hope that game developers are still willing to go out on a limb and try something new.

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2. The Last of Us

I'm a sucker for a good story, and Naughty Dog is among the best in the business at crafting video game tales. The characters of Ellie and Joel are believable and interesting, thanks to some fantastic voice work and writing. I never really got comfortable with the combat, but liked that I could tailor it to how I wanted to play (set to easy, sneak until caught, then light everybody up). The world of The Last of Us is not a place I would ever want to live, but man do I enjoy visiting it.

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1. BioShock: Infinite

Irrational's ability to conjure up fantastical video game settings that are not only beautiful but also believable is, in my opinion, unmatched. I still got the same sense of wonder from Columbia that I got from Rapture way back in 2007. The wonderful historical touches and trademark Irrational twist to everything, from the floating cities to the giant murals of John Wilkes Booth, made me want to explore and see as much of it as I could. I didn't stray too far from the one-two punch of fireball and machine gun in the combat, but admired the fact that everyone I talked to seemed to play it a different way. And MAN is it fun to zip around on those sky-lines! The ending went way over my head, but I didn't care; I was too busy lamenting the fact that it was already over.

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Drew Scanlon on Google+

115 Comments

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Nettacki

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@nettacki: But that seemed to come about after everyone had finished it. I don't remember hearing anyone complain before that.

That's because people were too caught up in the hype to complain about anything. After the hype wave passed by, people started to really express whatever legit flaws the game has. Some, like TotalBiscuit, disliked the game since around release time, at least in terms of gameplay.

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beatnik11

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Drew, you are a fantastic member of the Giant Bomb crew and your writing is pretty good, I can absolutely hear your voice coming out of your words. Its also great to have someone pushing for racing games, I hope you keep it up and keep contributing for 2014

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Baal_Sagoth

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Very nice to see Stanley Parable and Papers, Please on here. Those are two great picks. Surprising to see Infinite on top, I'm still considering if I should go for it since the gameplay looks a bit tedious for me here and there. Since you were already familiar with the HL mod I can even go so far and "generously" overlook the confused order of TSP and Gone Home. I imagine going into the game with a lot more context can easily lessen the impact of playing a re-release of sorts.

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Bollard

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Are we going to get videos for personal top tens this year?

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Vrikk

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I'm surprised there aren't more Eastern Block RPG/shooter hybrids on this list.

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monkeyking1969

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Edited By monkeyking1969

Bioshock Infinite's use of race as window dressing for a very different story with a very different theme is very depressing. That's my opinion. I really don't see how any player can gloss over the big problems of the game's themes just because it was fun or just because the world if colorful.

If a game want to MEAN something than what it says matters. Even if its intent is good, a poorly executed telling of a story that reverses its own message must be addressed. When you intend to lament racism, but instead unintentionally glorify racism that's an issue that cannot be covered up by, "Wow it sure looks pretty."

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AlexanderSheen

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Edited By AlexanderSheen

Excellent to see Bioshock at the top of the list, Drew. It took more than its fair share of crap this year.

Drew didn't got the memo that we're supposed to hate Bioshock now.

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Matoyak

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Bioshock Infinite's use of race as window dressing for a very different story with a very different theme is very depressing. That's my opinion. I really don't see how any player can gloss over the big problems of the game's themes just because it was fun or just because the world if colorful.

If a game want to MEAN something than what it says matters. Even if its intent is good, a poorly executed telling of a story that reverses its own message must be addressed. When you intend to lament racism, but instead unintentionally glorify racism that's an issue that cannot be covered up by, "Wow it sure looks pretty."

I don't think Race was ever intended to be the main thrust of Infinite - that's something that the buildup to it likely did as a disservice. I think, instead, that the game was intended to be about America as a whole - Covering a wide range of topics from science fiction to race to religion, with a particular focus on religion. I think it didn't delve deep enough into the race stuff to satisfy most people because of how strongly the marketing and first part of the game featured it. (Which is a problem with the game, to be sure)

That game hit me harder than most, I suspect, as I had just been doing a lot of questioning of my (at the time) Christian faith (well,...it was more Deist than pure Christian, but that's semantics), and in addition I've lived in Texas my whole life. The religion stuff hit really hard, and the parallels throughout the game to Christianity was remarkably well done, and there are very few games willing to tackle Christianity head-on, and show that sometimes choosing faith can go very bad. The interplay between the Father (Comstock), the Son (Elizabeth), and the Holy Ghost (Songbird) was woven through the other general topic of Americana in a really intelligent way.

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Stimpack

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Haha, Drew is closer to my top 10 than anyone else has been.

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xXHesekielXx

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Edited By xXHesekielXx

Thanks for everything this year @drewbert, including this list!!

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indieslaw

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I don't mean this in a shitty way, but this list was surprisingly well written. I'd like to see what else Drew can do with a word or two.

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brazzle

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Bioshock Infinite's use of race as window dressing for a very different story with a very different theme is very depressing. That's my opinion. I really don't see how any player can gloss over the big problems of the game's themes just because it was fun or just because the world if colorful.

If a game want to MEAN something than what it says matters. Even if its intent is good, a poorly executed telling of a story that reverses its own message must be addressed. When you intend to lament racism, but instead unintentionally glorify racism that's an issue that cannot be covered up by, "Wow it sure looks pretty."

Word. The bullshit moral equivocating was really problematic.

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@matoyak: Assigning the Father, Son, and Holy Ghost to those 3 characters really fall apart as soon as you beat the game.

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I skipped out on getting F1 2013 during the Steam winter sale, and now I kind of regret it. Great list!