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Guest Column: What Fighting Game Is Right for Me?

Guest columnist Patrick Miller breaks down some of the biggest titles in the current competitive fighting scene in order to help you find your first fighting game.

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Whenever people ask me how to get started playing fighting games, my usual reply is to tell them to find the game that got them interested and ask the people who are playing it where to begin. If your interest is piqued because you watched LI Joe's Evo run in Street Fighter V, then go play Street Fighter V; if it was Hungrybox that did it for you, go play Melee. Every now and then, however, I get people who are asking me this because they're interested in diving into the genre, not a specific game, which I think is funny. Imagine spending decades of your life playing baseball over basketball because I said you should on the Internet.

That said, I think it's actually a great question! And really, starting with Smash because you saw it on a Twitch stream isn't any less arbitrary than starting with Street Fighter because you stumbled across this column. So, to the best of my ability, I will walk you through a tour of different fighting game experiences and see if any of them catch your eye.

Street Fighter V

If you ever pay attention to the story in a Street Fighter game, you'll find that the world feels small--just a couple dozen martial artists wandering the world, testing their strength against old friends and new rivals and learning more about themselves in the process. That's basically the Street Fighter experience at its best; SF is the common language of the worldwide fighting game community as it exists presently. I've met people playing Street Fighter in San Francisco and seen them ten years later at an arcade in Tokyo.

Street Fighter games change from series to series, but the games tend to emphasize mid-range engagements, where players get to feel each other out and jockey for positional advantage in the dance of death we call "footsies." Learning to play (and love) footsies is central to fighting games in general, but few games go as hard on them as Street Fighter, and I think this is a key part of SF's status as a genre staple; you learn more about your opponent through footsies than you do in any other part of a fighting game match.

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SFV does have some downsides, though. Compared to the rest of the genre, SFV characters don't have much diversity in playstyle or range, and the game's built-in eight frames of input delay make it a little harder to have rich, interesting conversations. (If SF is the common language of fighting games, SFV is speaking that common language through a laggy Skype connection.) Sometimes, it feels like SFV simply isn't worthy of the same love you put into earlier games.

So, it's not uncommon for people to get started with SF and then migrate to another game, like King of Fighters, Killer Instinct, or Tekken, each of which take the core of a Street Fighter-ish game and add their own spin; KOF games give you more ways to move your character (running, rolling, several different jumps), Killer Instinct's Combo Breaker system essentially gives you a chance to rock-paper-scissors your way out of a combo if the attacker is being predictable, and Tekken adds a third dimension to the playfield, letting you sidestep attacks and rotate around your opponent.

Guilty Gear Xrd

Every genre has a game that is better than the humans that play it; for fighting games, that genre is Guilty Gear. Where Street Fighter tries to walk the line between complexity and accessibility, Guilty Gear isn't afraid to give you a lot of things to do and make some of them very, very hard. I started playing with Guilty Gear XX in 2003 and I am not surprised to find that many of the people I played with since then are A) still playing fighting games or B) now in the business of making fighting games. I've long had a pet theory that everyone who loves 2D fighting games eventually becomes a Guilty Gear player. Guilty Gear is like landing your dream job and realizing that sometimes it still sucks to wake up and do a thing even if you love it.

When you lose in Street Fighter, it's not always easy to figure out why you lost and how you can get better. Leveling up often requires digging deeply into abstract concepts, like recognizing patterns in your opponent's behavior or learning to identify and control your opponent's space. Every single Guilty Gear character's toolset is so rich that you'll always have multiple possible answers to any of your opponent's tactics, and the challenge lies in quickly finding an answer and successfully executing it. If I'm defending an attack in SFV, I can block it; in Guilty Gear, I can block, Instant Block, Faultless Defend, or Blitz Shield. I'm not even going to explain the differences here. You just need to know that GG has four different kinds of blocking.

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Learning a Guilty Gear character is a lifelong investment. (I learned Chipp combos 13 years ago that still serve me well.) The path to mastery is endless, and you'll never be short on things you can improve on. Because of this, it can be less frustrating to lose. I get less salty about losing in Guilty Gear than any other fighting game because I know just how much work it takes to get good. Which is useful, because you'll probably lose a lot before you ever start winning.

But the highest point of Guilty Gear is the community; if SF evokes the camaraderie of the dojo, Gear adds a little special something on top of that. To be a Guilty Gear player is to weave together two things: the pride that comes from knowing that you have chosen what is objectively one of the hardest games to master, and the self-awareness that comes from acknowledging that you're a mature adult human being worshipping at the altar of ridiculous heavy metal anime. The result is a community that is sincere and welcoming and warm, and honestly, if I had to recommend a game based on the quality of the people who played it, Guilty Gear would win out in a heartbeat.

Super Smash Bros.

Let's be honest: If you're interested in playing Smash, you're probably already playing it actively. I've never heard of anyone on the fence about playing Smash as if it were a major life decision. "I'm thinking of taking up Street Fighter" is the game equivalent of making a New Year's Resolution to work out more. That's the beauty of Smash: You just sit down and play it, and you decide how seriously or casually you want to take it.

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I had a Melee phase in college. (There's a time and a place for everything.) My roommate had been playing Smash for years, and I didn't have anyone to play Street Fighter with, so I decided to learn how to play just so I could beat him (and in doing so, demonstrate the power of a super.) So I did that, and that felt good, but then he started to adapt. Which meant I had to crush him again. That continued for about half a year, then we both entered a tournament at a dinky local anime convention. I beat one person and then went over to win the Street Fighter III: 3rd Strike tournament. The prize was a set of Street Fighter anime DVDs which I already owned. That was it for my Smash phase. (Until they put Ryu and Little Mac in Smash 4, anyway.)

The fundamental difference between Smash and traditional fighting games is that Smash emphasizes the player's ability to move quickly and efficiently, and other fighting games are more about how each player's attacks interact with each other. Both kinds of games reward your ability to predict your opponent's behavior, master difficult techniques, and build your understanding of characters and matchups--they're just expressed in different ways. Perhaps the coolest thing about Smash is that screen position, not health, is your core resource, so as you navigate the screen to attack, you're also making bets that affect your character's ability to survive a hit. The risk/reward calculations are very tightly woven to each player's actions, making it easier for new players to tell when they're at an advantage or disadvantage. If you grew up playing 2D platformers, Smash is a fighting game written in your native language.

Ultimate Marvel vs. Capcom 3

First-time Evo attendees often describe Marvel vs. Capcom along these lines: "I didn't understand what was going on, but it was really fun to watch."

Here is a description of what goes on when you play Marvel.

Marvel is obsession. Marvel is the highest highs and the lowest lows. Marvel is the largest predictor of unemployment, underemployment, and semi-professional poker-playing among my friends. Marvel is the battleground between the cosmic forces of Order and Chaos, and if you play Marvel, you might just learn where you stand. You don't quit Marvel, you recover from it. The spirit of Marvel is in you.

I chased the spirit of Marvel for about two years, practicing Zero lightning loops daily and driving out to console sessions and tournaments whenever I could. I practiced with a good friend of mine a few days a week. We'd play for hours, wordless except for occasional exclamations of salt. One day he left for Korea and didn't come back for a year. When he did, my Zero tore him apart. He didn't play much after that. The spirit of Marvel had left him.

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A few months later, I found myself beating up some kid at Frosty Faustings, a tournament in Chicago. I was up 2-0 and about to close out the third game, and then my hands stopped, seemingly of their own accord. I tried to press buttons and move the stick, but everything felt late, as if I had suddenly found myself playing Marvel underwater. The kid came back to win that match. I stared at the Rematch screen and realized that I had stopped caring whether I won or lost that match. It felt meaningless. I half-heartedly played through the rest of the set. The spirit of Marvel had left me.

At the end of the Marvel finals at Evo this year, a shirtless man spontaneously appeared on stage, as if to challenge the newly-crowned Evo champion Christopher "NYChrisG" Gonzalez to defend his title. Most onlookers were confused; Marvel players were not. We understood that Chris G's win had opened his soul to the spirit of Marvel. As security hustled him off stage, we smiled, knowing that Marvel was alive and well within our hearts.

Fighting games are an adventure. Each one will take you to new places, introduce you to new friends, and give you a new language to communicate with them. And if you're just starting out, it really doesn't matter which one you try first. No matter what, it'll give you some new stories of your own.

Patrick Miller does a lot of thinking, talking, and writing about fighting games. When he's not working at Riot Games, he's tweeting inane stuff @pattheflip, teaching fighting games on YouTube and Twitch, and writing on Medium. You can download his book on how to learn to play fighting games for free at Shoryuken.com.


64 Comments

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edmundus

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This was a fun read, would be interested to check out similar assessments for more titles, like Tekken and Virtua Fighter (is that still a thing?).

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Lively

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Where does Mortal Kombat fall on this list?

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rmanthorp

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rmanthorp  Moderator

Patrick Miller is a treasure!

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DevourerOfTime

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Marvel as a religious force that you must devote your life to not mastering, but worshipping and hoping it's benevolence smiles upon you is both the funniest and truest analogy I've ever heard.

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HankBilled

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MvC3 over Skullgirls? Can you even still buy MvC3?

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DevourerOfTime

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@lively: I'm going to assume Patrick didn't feel the need to say "You think fatalities are the best part of a fighting game" as it's kind of a given at this point.


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DevourerOfTime

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@hankbilled: You do not buy a copy of Marvel. The world bestows upon you a copy of Marvel when it feels you are ready to answer the call.

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DarkbeatDK

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MisterAlex

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GregK

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Edited By GregK

Anyone looking to pick up a fighting game, definitely have a look at King of Fighters XIV as well. My favorite fighting game in years. I really like Street Fighter V overall but KOF for me has a bigger roster of more-interesting characters, and I can churn through more matches more quickly -- rock-solid netcode after the game's first update. It's surprisingly accessible (my 6-year-old plays it and has a ton of fun) but has a very deep learning curve as well if you like pulling combos with complex execution. Also, SNK does grappler characters better than anyone, so it's been very welcome to have a game with cool grabby characters in it having been bogged down with the Street Fighter approach for a while.

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HeyItsDale

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This list is definitely missing a few things, and including a game you can't even buy on the list seems...odd?

Anyway, if folks really are looking to try out fighting games, we've got a nice little community here on GB. Check out the thread on the message board here: http://www.giantbomb.com/forums/general-discussion-30/fighting-games-general-ex-plus-a-1790649/#4516

We also have an active Discord. The link is in the thread!

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alex

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@heyitsdale: Not to speak for Pat, but he's not trying to be all-encompassing here, and is deliberately focusing on games that are most visible in the competitive scene.

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gaftra

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@lively said:

Where does Mortal Kombat fall on this list?

My understanding of MK is that it's own silo. It's not really played a great deal outside of the states so it has it's very die hard but smaller pool of players.

Smash is always the weirdest to me since I've always felt like some friends bolted on a fighting game set of rules to a party game to get more life out of it. Obviously it's grown beyond that but man, I always struggle to get my head around it.

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muffinduck01

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As a competitive Smash player (Mainly 4 but also Melee) I was very happy to see them included here and not snubbed as being "just a party game." The Smash community is super passionate and very welcoming to new players.

Gameplay wise it also allows you to be very creative in how you play, allowing you to create your own combos based on what percent your opponent is at and where you hit them with your attacks, not too mention the vastly different styles many characters can be successfully played as.

Relatively cheap to get into as well. A Gamecube or Wii and a copy of Melee can be had for like $80.

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amafi

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@edmundus said:

This was a fun read, would be interested to check out similar assessments for more titles, like Tekken and Virtua Fighter (is that still a thing?).

VF5:FS is the last release. I have the PS3 version, and last time I launched it hardly anyone was playing, and the people who were weren't close enough to me to get a decent a connection.

I'm still hoping for VF6, but I'm not holding my breath.

Also, everyone with any interest in fighting games needs to read the book linked at the bottom of the article. It's really great.

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TobbRobb

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Giraffesaredope

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This article confirmed for me what I've been trying to change for a while now: Fighting games probably just aren't for me. But like. In a good way.

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ThomasJamison

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I really enjoyed this, well done!

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monkeyking1969

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Edited By monkeyking1969

Its pretty clean that Persona 4 Arena is for me; yet, I still like Karate Champ...half point!!

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vorsic

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Guilty Gear has so much content in it it makes other fighting games look like trash. I still prefer the way 3D fighters play to 2D fighters though. There are a ton of games not mentioned on this list, there's bound to be something you like. Fighting games are the only competitive games that I like even though I'm not that great at them. Even mashing is fun, lets all play fighting games.

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pattheflip

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@heyitsdale: Open your heart to the spirit of Marvel and you won't need to buy it.

@gregk: the best KOF game ever made was CvS2.

@lively: Honestly, I've tried to get into MK multiple times and it has never stuck. I'm sure there's something there for someone, but I think its strength is really in the single-player.

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UltimAXE

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Edited By UltimAXE

I have always been a very casual fan of fighting games. Played them all my life but have never devoted the time to get anywhere above average at any of them. It's always come off as a bit too much of a lifestyle for me.

Leave the high level play to the pros - I'll be more than happy to spectate - and save the Day 1 online newbies for me.

Oh. And, like, fucking Soul Calibur, man. What an easy series to get into. That is the one where I actually understand what I'm doing and would feel comfortable entering a tournament.

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bathala

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I would like to watch some GG tournament next time

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Gaff

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@gaftra said:
@lively said:

Where does Mortal Kombat fall on this list?

My understanding of MK is that it's own silo. It's not really played a great deal outside of the states so it has it's very die hard but smaller pool of players.

Smash is always the weirdest to me since I've always felt like some friends bolted on a fighting game set of rules to a party game to get more life out of it. Obviously it's grown beyond that but man, I always struggle to get my head around it.

As an addendum to that: Netherrealm's games (Mortal Kombat, Injustice) have a competitive scene that lasts until the next Netherrealms game. MK9 died when Injustice came along. Injustice was dropped when MKX came along. And judging by the number of Evo 2016 entrants, MKX is going to die when Injustice 2 launches. For comparison, UMVC3, a game almost 6 years old, had 770 entrants this year at Evo. MKX had 707, barely a year into it's release.

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Gaff

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@pmurph03 said:

I'm not sure that discussing the competitive fighting game scene is an appropriate way to help someone find their "first" fighting game.

Well, fighting games are ideally played with a human opponent and finding one is a lot easier when the scene is alive. While Jackie Chan in Fists of Fire might be the best fighting game ever made, finding someone to play against is going to be hard in 2016.

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Ford_Dent

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hassun

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For me being interested in the characters and the story are my main requirements for playing a fighting game. I do enjoy the competition from time to time but a game could basically have the best and smartest mechanics ever and I would probably barely pay any attention to it if I didn't care about the characters or the story.

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inflagrantedelicto

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@gregk: the best KOF game ever made was CvS2.

Cute but no. CvS2 is a great casual, screwing around game but high-level CvS2 is boring to watch and gratefully died a decade ago.

For those genuinely interested, KoF '98 and KoF 2002 are both great competitive games and you can find competition for them on Fightcade (just prepare to get bodied by Koreans and South Americans). KoF XIV seems pretty solid so far and has a decent number of people playing it but only time will tell if it pulls numbers in tournaments which will keep it alive long-term (whether or not Evo carries it next year will determine that as well).

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Ryuku_Ryosake

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@edmundus said:

Virtua Fighter (is that still a thing?).

Only in my heart and Japanese Arcades.

If Street Fighter is the language of fighting games over a laggy skype connection. Virtua Fighter is best seat at the theater. It communicates not through just language but through performance, sound, sets, sights, and music.

Virtua Fighter is the one fighting series that has pretty much zero magic outside of the cyborg super boss. But still each character has a more extensive move set than pretty much any fighter. You would think this would mean it would be all about crazy combos but you would be wrong. VF is even more about footies and mind games than SF. Unlike SF, there is almost no way you can know everything your opponent is capable of because how extensive the move sets are and in turn your opponent cannot everything you capable of.

The tension as you square off against your opponent and play the mind games is the core Virtua Fighter. And the best part is that that can be enjoyed at any skill level in the game. You don't need to get good to fully appreciate the Virtua Fighter experience.

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sku

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Good stuff! My one, ONE gripe with this article is that I wouldn't really lump Tekken in with Street Fighter, but given which series ACTUALLY matter to the people just dropping in for EVO finals and picking up a game after--you know, the people keeping the fighting game industry afloat--I'll let that slide. (As if my ding-dang opinion MATTERS)

I wish there was a new Virtua Fighter, though. I feel like the world's ready for it. 4K resolution Jeffry McWild.

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Edited By Corvidus

I've recently tried to get into fighting games. I never played them much growing up but they look cool. I did the obligatory mk1 and 2, original KI and SF2 but never got good.

Bought a stick and am practicing the awesome Skullgirls tutorials. That's been really fun.

I think you should just play the game you want to. Why do you want to start fighting games? Play that one.

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I got into Smash Bros Melee during the resurgence right after EVO2013, and participating in that competitive scene has been a fucking blast. My first national tourney was EVO 2015 and that was an awesome experience. I've even had opportunities to bond w/ some old friends thanks to this game <3 This game's IRL community is awesome and diverse.

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doomed

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No Divekick? It's the first fighting game I fully enjoyed.

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csl316

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Tekken 3 is the answer.

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IamTerics

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@corvidus: Well Skullgirls is probably the best place to start ,though Guilty Gear Revelator comes close. Its the game I started with so I'm a bit biased. You still gotta put in work to be good but the small roster ,lenient inputs and good tutorials go a long way. Also that training mode is packed with good stuff and combo trials are actually useful.

But most importantly, you need someone else to play against. It sounds obvious but trying to learn a fighter in a vacuum is very difficult(and counter-intuitive). And getting constantly beaten by better players gets frustrating(even SG can be super brutal). Getting better along side someone is a great way to learn a game.

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AdequatelyPrepared

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I've been trying to understand KoF XIII but jesus do I just have no clue what's going on. Doesn't help that I don't think myself capable of inputting the super cancels that big combos seem to be built around.

Fighting games require you to git gud, and I just don't have the time to git gud. The only fighter that I really gained any kind of understanding of was P4A. At least I understand fighting games and fighting game terminology enough to enjoy EVO.

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Aldrenar47

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I enjoy 2D fighting games but never felt a desire to get really good at any particular one. What I'm really excited about is the Souls inspired trend towards strategic third person combat in games. For Honor in particular is like a third person fighting game. I don't know how the fighting game community views it, but to me it seems to have all the basic ingredients of a game like that. I think the open environments with multiple allies and opponents makes it more interesting than 1v1s on a 2D plane. Even PVP in Souls, which lacks the balance and depth to make it a true competetive game, feels tactically rich because of the possibilities afforded to you by positioning in the environment, and visceral because of the up close view of you and your opponent.

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Note also the EXEMPLARY training modes of Skullgirls, Guilty Gear Xrd, and Virtua Fighter 4 and 5. They will teach you EVERYTHING you need starting off.

Please note this, as far too many don't...

@gregk said:

Anyone looking to pick up a fighting game, definitely have a look at King of Fighters XIV as well. My favorite fighting game in years. I really like Street Fighter V overall but KOF for me has a bigger roster of more-interesting characters, and I can churn through more matches more quickly -- rock-solid netcode after the game's first update. It's surprisingly accessible (my 6-year-old plays it and has a ton of fun) but has a very deep learning curve as well if you like pulling combos with complex execution. Also, SNK does grappler characters better than anyone, so it's been very welcome to have a game with cool grabby characters in it having been bogged down with the Street Fighter approach for a while.

I really need a PS4 fightstick, but I'm worried that the on-line will soften over time.

Sadly, I'm contributing to the problem. :(

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metalsnakezero

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I been playing around with KOF XIV and it improve my fighting game skills since the move demand precise input. And while it may not sound like it a good thing it allow me to know where I'm been weak at in fighting games as well as get the movement down every time.

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godzilla_sushi

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@edmundus said:

This was a fun read, would be interested to check out similar assessments for more titles, like Tekken and Virtua Fighter (is that still a thing?).

VF5 just went backwards compatible on the Xbox One last week which is pretty sweet.

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Volt

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That was a pretty great summation of Marvel. Like Pat said, anyone looking to start out on something should just jump in. Google "how to play ______" and you're bound to find a ton of great resources (including Pat's book).

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swampwalk

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"The spirit of Marvel had left him."

The only thing worse, is when you don't KNOW that it has left you, and you go about your business as if it's still with you.

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damodar

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I'm glad that what we can all take from this is that GUILTY GEAR DA BEST >:(

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nelsonfalker

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Come to Guilty Gear, it will take good care of you.

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Crysack

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@edmundus said:

This was a fun read, would be interested to check out similar assessments for more titles, like Tekken and Virtua Fighter (is that still a thing?).

Neither have thriving competitive scenes. Unless you have a group of friends to play with, it isn't really worth getting into them right now.

That might change with Tekken 7's console release. Here's the thing though. Despite the fact that they've simplified a large number of Tekken's core mechanics in the new one, Tekken itself is still quite punishing for newbies. Every Tekken iteration over the past few years has died off relatively quickly because it has struggled to attract long-term commitment from new players. Nobody really enjoys being sledgehammered into the ground by decade-plus veterans over and over again.

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HeyItsDale

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I really need a PS4 fightstick, but I'm worried that the on-line will soften over time.

Sadly, I'm contributing to the problem. :(

You really can't go wrong with the HORI RAP 4 Kai. The Hayabusa stick is easily on par with Sanwa, the buttons are kinda mushy but very easily swappable for Sanwas, and the modern ones are compatible across PS3, PS4 and PCs. They've got turbo options if you like to play shmups, and they're one of the most reasonably priced sticks on the market. Only downside is they don't have easily removable faceplates, so custom art is much more difficult than on, say, a TE2.

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snowmanzero

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Never thought Melee would see the light of day on GB. Cool stuff!

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AdequatelyPrepared

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Okay so as my first attempt to gitting gudder, I decided to play the SkullGirls tutorial.

I cannot emphasize enough how good the Skull Girls tutorial is if you have no clue what you are doing with fighters.

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kidman

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Ultimate Marvel Vs. Capcom 3 is the game is the only game I watch being played. I have tried playing it, but seeing I couldn't get close to anything remotely like I've seen on the screen I gave up. No fighting game is as hype as UMVC3. Once I've started watching that game everything else became boring. Marvel is being knocked for one-touch-kills, but that's the fun I see in it, it's relentless and one mistake often leads to a loss. It's Probably my 7th most favorite games ever, and I don't even play it, it's that good.