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    Batman: Arkham City

    Game » consists of 23 releases. Released Oct 18, 2011

    When Gotham City's slums have been transformed into a secluded super-prison, it's up to Batman to uncover its conspiracy in the sequel to 2009's Batman: Arkham Asylum.

    New info from UK OPM

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    fjordson

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    #1  Edited By fjordson


     
    UK OPM
    ’s Batman issue has dropped a metric fuck-load of new Arkham City info in its cover feature, which is full of both the game’s recently leaked screens and never-before-seen character art.

    Warning: spoilers.

    There’s a lot of new information here, gleaned from a Rocksteady demo seen by the British official mag.

    Firstly, there’s the premise. Arkham Aslyum boss turned Gotham mayor Quincy Sharp has fenced off “miles” of Gotham City, filled it with criminals and “thrown away the key”. Their only rule is that they’re not allowed to leave. Aside from that, Gotham’s underclass is left to its own devices. Arkham City’s warden is Hugo Strange, a mystery character to Batman.

    The fenced-off area is five times the size of Arkham Asylum. Batman, obviously, doesn’t like it: “He’s been monitoring this place,” said director Sefton Hill. “He’s worried. He thinks it’s a time-bomb waiting to explode into the streets of Gotham.”

    Batman’s taken to patrolling AC. The setting is described as “a mix of Tim Burton’s original Batman movie and a touch of Escape from New York,” with spires and graveyards swapped for alleys and streets.

    The mag was promised that despite the huge play area, “every nook and cranny has a story.” Also, thanks to distances, Bats will need a way to move around. When asked if vehicles will be included, Warner PR said it’s “something we’ll cover at a later date.”

    Fly me to the moon

    Wheels or not, Batman can essentially fly this time round. He has a new gadget called a Grapple Boost, which pulls him up and launches him into the air, and can be combined with a new dive which pulls into high-speed, street level flight.

    He also now has a second zip line which he can shoot out while using the first: think classic Spider Man.

    Hill promised the anti-hero now has new moves for “running across rooftops, blending in, running while grappling, sliding underneath objects” and “jumping between objects.”

    Batman can also, “Slide and smash through vents, slide straight into hanging off an edge. You can dive through windows and over railings as well.”

    The mag was shown a mission in which Batman needs to rescue Catwoman, as she’s been kidnapped by Two-Face. In it, Bats uses a Grapple Roll and a quick takedown to remove a sniper. He ends up facing 40 enemies at Two-Face’s Courthouse, although Hill promised the would be “bigger fights”.

    Basic fighting is “the same,” according to OPM, with combinations of punches, kicks and throws. Additions include the ability to throw back projectiles, launch aerial attacks from walls and windows and unleash “beatdown” flurry attacks. He can also backflip and spray explosive gel on the floor before detonating it to stun opponents.

    Twos-up on Catwoman


    And get this. There’s a not-so-subtle hint that Catwoman is a playable, co-op character. She uses her whip in the mission in the same way Batman uses his zip line. Hill wouldn’t be drawn when asked directly if she was controllable.

    “I’m not allowed to comment on that,” he said.

    “Forensics” is something Rocksteady wants to push in the sequel, and Batman will be “solving crimes with multiple bits of evidence.” There are loads of side-stories in the game this time, Hill added, although the developer doesn’t “force you to do those. It’s your choice.”

    Harley Quinn was also seen in the demo, as was the more traditional, Arkham Aslyum gameplay of hunting goons from above in closed environments. Additions here include a hanging takedown where Batman throttles a man from above with his legs, and the ability to punch through panels to get to enemies on the other side.


      http://www.vg247.com/2010/09/21/arkham-city-opm-info-blow-out-plot-setting-moves-vehicles-co-op-more/
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    junkrebel

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    #2  Edited By junkrebel

    Colour me very excited. I'm liking the similarities in plot to Escape from New York. Also no more conveniently place gargoyles? Yesss! 

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    Bouke

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    #3  Edited By Bouke

     
    This sounds pretty amazing, i hope Rocksteady can pull it off again! So far it sounds bigger and better, although they totally should've called it:  Batman, Batman, Batman!

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    gamer_152

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    #4  Edited By gamer_152  Moderator

    I'm a little surprised by the inclusion of the Spiderman-esque grapples but this all sounds like really good stuff.

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    234r2we232

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    #5  Edited By 234r2we232

    Ha. So the best Spider-man game ever made will be a Batman game. Nice.

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    Lukeweizer

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    #6  Edited By Lukeweizer

    "There’s a not-so-subtle hint that Catwoman is a playable, co-op character. She uses her whip in the mission in the same way Batman uses his zip line. Hill wouldn’t be drawn when asked directly if she was controllable."
     
    I hope she's just controllable for a level or something. No co-op pleeeeeeeeease.

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    234r2we232

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    #7  Edited By 234r2we232
    @Lukeweizer said:
    " I hope she's just controllable for a level or something. No co-op pleeeeeeeeease. "
    This is why you don't get to make any video games. Bad Internet person. No.

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