2023: Day 1
Game of the Year
94
Voicemail Dump Truck
The Community Spotlight 2023.12.02
The Community Spotlight 2023.11.25
The Community Spotlight 2023.11.18
The Community Spotlight 2023.11.11
Game » consists of 23 releases. Released Oct 18, 2011
A person leading a double life. This character has more than one way in which they present themselves to the world.
Anarchism is the rejection of all government authority.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
An option that makes the physical character models in the game have enormous heads, and occasionally equally oversized arms. Usually accessed through a cheat code.
The most prestigious awards in the British videogame calender, the BAFTA Video Game Award honour the achievements of the best game developers and their games.
A page for the Camera Following Projectile concept of when the player fires a projectile (bullet, arrow, cannon ball), time slows down and the camera will follow the projectile to its target (can be controllable with sixaxis such as in Heavenly Sword).
Games in which the player is incapable - not just discouraged from - harming innocents. Sorry, no matter how bad you want to, you just can't pull that trigger.
Comic book or manga characters who are also in video games. There are tons of games with superheros such as Batman and Spider-Man out there.
Cutscenes that do not take into account the specific gear that the player has equipped.
Someone who investigates unsolved crimes and other mysterious happenings, either for a living, as a hobby, or simply by chance.
A feature in games that allows you to see objects and objectives either completely or just more clearly than the game's regular vision allows.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
A dodge move that also propels the character in some direction, like a standard jump would. This can be effective not only for evading attacks and repositioning during combat, but also to get past traps or simply to move through an area faster.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
A digital distribution platform operated by Epic Games.
This concept is for games where at least one of the main characters is female.
The last boss you face in a game, usually representing the final climax of the game.
A style of fast-paced melee combat in third person action-adventure games that is based off combos, chains and counters. Often involves using the environment to help subdue enemies.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
A digital storefront which donates some of its profits to charity.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
Game endings that are meant to be absurd and that fly in the face of a dramatic storyline. Joke endings are often included as bonuses that require the player to beat the game a certain way in order to be seen.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
Some games will give the player hints and tips on how to play while the game loads.
This concept is for games in which at least one of the main characters is male.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Sometimes one playable character just isn't enough.
When a game's villain seems to be constantly watching and commenting on the player's actions.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
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