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The concept of building a single city and its respective houses/institutions (e.g. Sim City) or building cities as part of an extending empire (e.g. Civilization).
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Farming is the act of growing plants and raising animals for food.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Cold-blooded aquatic animals that have scales and breathe through gills.
Games that have animals (except humans) as the main character. The character must be playable.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
This concept is for games where at least one of the main characters is female.
When a certain amount of time is given to the player to reach a goal or finish an objective.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Ever since Pac-Man, games have had us navigating mazes.
Games made for a younger audience, usually between 3-9.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
A chicken is a small, domesticated flightless bird that can be white, yellow, brown or black. A female is a hen, a male a rooster, and a baby a chick.
Games where the player character is constantly running.
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Those creatures that go 'baa' and grow wool on their backs.
These are MMOs that saw retail release but, for whatever reason, have since been shut down.
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