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Game » consists of 5 releases. Released Oct 04, 2005
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The ability to complete sections of a game out of the intended order (or to skip them entirely) through skill and knowledge of the game.
This applies to games where characters physically change from one sex to another. This ranges from a character being able to change sex as part of the gameplay (perhaps specifically of the opponents) to being limited to the story or character customisation between the sexes being permitted after starting a campaign.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
These games are designed to be played by one person, and one person only.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A blob consisting of some icky substance, the slime monster is one of the most used RPG monster clichés besides rats.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
When someone takes someone else's soul or life essence. They may do it to get more health, power-ups, or just because they are just plain evil!
Souls are the spiritual essence of living things.
Many horror-themed games feature characters uttering despondent noises; this includes screaming, sobbing, and moaning.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Marine animals characterized by five arms extending from a central disk. They are a lot more agile in video games than they are in real life.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Subtitled Silence is when a character remains silent in a section of dialogue and a subtitle box appears usually having an ellipsis (...) or nothing at all. Most common in J-RPGs and dating sims. The character can also make a small moan or grunt.
A succubus is a demoness with the appearance of a beautiful woman that seduces men to steal their energy during sexual encounters.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
When the player character can execute a jump that is higher or farther than their normal jump. This can require holding the jump button or performing some different control input, and can be limited by energy or a cooldown.
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
What lies ahead, and is distant from the present.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Games that are controlled partially or entirely with a touch screen.
A transformation is a different stage or form for something. Usually an upgrade.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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