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Game » consists of 3 releases. Released Aug 04, 2010
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
Sometimes one playable character just isn't enough.
Mummies are lumbering undead corpses wrapped in bandages. They are often associated with ancient Egypt and may have magical powers or be immortal.
A device by which a character's motivations or expectations are influenced by a suspiciously absent family member.
When a game lacks the ability to "Pause" Game Play by pressing Start on a game console controller (or some other button on a keyboard/mouse).
Games that have had an Original Soundtrack album released.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Skeletons that are directly controllable by the player; a concept that spans across multiple genres.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
Platforms that spin around their own axis. May cause disorientation.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
A creature which is made up of mostly identical segments and has an elongated shape.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The Summer of Arcade is an annual Microsoft promotion that began in 2008. It highlights five XBLA games, and offers incentives to purchase them.
The 3rd annual Microsoft promotion of Xbox Live Arcade games.
Platforms that sway back and forth in a curved manner.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
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