Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 19 releases. Released Dec 18, 2014
A joke or reference that appears throughout a series of games.
Special locations in game that allow the player to manually save their progress.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Those that attend a school seeking knowledge. In many video games (especially RPGs) students, most commonly high school students, are the protagonist of the game.
Acquiring new knowledge, or skills by reading or practicing.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
A television news program, often used to give a wider perspective on the events of the game.
What lies ahead, and is distant from the present.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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